Official
( (Nintendo)
NINTENDO.
VOLUME 27 . .
U.S. $3.50 Canada S4.50
MEGA .MAN IN-.
OR. WHY’S
REVENGE
A Game Boy Mega bit!
? Series Updates
Dragon Warrior n&m
Ninja Gaiden m
►Super NES Previ
ActRaiser
Super Mario World
Gradiusm
THE SOURCE FOR NEWS AND STRATEGIES STRAIGHT FROM THE PROS
POWERLINE
• We always have a wild time com-
ing up with prizes for the Player's Poll
Contest, but we worked overtime on
this months. All of you Bill & Ted
fans will want to cheek it out! Would
you believe that we’re giving away a
phone booth? And it’s not just any
phone booth— this one is a movie
star! It’s the time-traveling booth
actually used by Bill & Ted in the
movies, and it’s going to be installed
in the lucky grand prize winner’s
house.
• Speaking of contests, we’re in-
cluding an extra one this month.
We’re asking you to get your Game
Boy and put your creativity to work
creating designs and decorations
that make yours a truly custom
model. Send us your design on a
template like the one on page 71,
and we’ll select the best ones to fea-
ture in a future issue. Of course,
you’ll want to be able to play your
personalized Game Boy, so be sure
to make it a working design.
• There weren't any customized
Game Boys at this summer’s Con-
sumer Electronics Show (CES). but
there were lots of newsworthy new
products. Of course, Nintendo
Power readers already knew about
the star of the show, the Super NES,
but you might not know about some
of the other big announcements. Be
sure to read our GES wrap-up in Pak
Watch to find out what’s up in the
video game world.
• Our featured games begin with
Ninja Gaiden M, Ryu’s latest adven-
ture. It has the most intriguing plot
yet, beginning with a mysterious
murder that calls
for Ryu’s investi-
gation. Ninja Gai-
den fans won’t be
disappointed.
• Since we know
that many of you
took advantage of
our Dragon War-
rior subscription
bonus, we’re in-
cluding reviews of
its sequels, Dra-
gon Warrior II
and III. The brief
coverage of Dra-
gon Warrior II
will bring you up
to date on the
story line, then
we’ll take you
way back in time
with Dragon War-
rior III, back to
the beginning of Erdrick’s legend.
Finally, you’ll learn how the epic
began.
• See what’s up with the Super NES
in a special preview section begin-
ning on page 72 with Super Mario
World. If you thought Super Mario 3
was great, wait until you see this one!
There are loads of great titles just
waiting for the Super NES, including
the two others that round out our
preview. Gradius III and ActRaiser.
STAFF
Publisher M. Arakawa
Producer in Chief Hiroyuki Kato
Editor in Chief Gail Ti/den
Senior Editor Pam Sather
Editors Scott Pelland
George Sinfield
Dan Owsen
Leslie Swan
Kevin Johnson
Fred Nava
Editorial Consultants — Howard Lincoln
Peter Main
Phil Rogers
Juana Tingdale
Tony Harman
Cover Design Griffes Advertising
Copy Coodinators Machiko Oehler
Pete Remine
David Reddig
Jeff Hutt
Director of Production - Tsutomu Otsuka
Producer Yoshio Tsuboike
Project Coordinators — Hiroyuki Kurano
W. David Mellen
Keiji Hamada
Emi Toyama
Art Director Yoshi Orimo
Concept & Design Work House USA
Work House Co.. Ltd.
Yukio Yamashita
Ichiro Koike
Yoshi Orimo
Nob-Rin Takagi
Leo Tsukamoto
Hiroko Nagami
Wendy Salvatori
Tami Musante
Geoffrey A. Moriyama
James Pollock
Jeff Hazard
Seiji Sato
Yushi Ozeki
Illustrators Nob-Rin Takagi
Hiroko Nagami
Katsuya Terada
Kazunori Aihara
Matsunori Iwamoto
Jeff Hazard
Makikazu Ohmori
Orange Nakamura
Kazunori Kamachi
Art Nichols
Poster Art Mikikazu Ohmori
VOLUME 27— August 1991
Nintendo Rower is published by Nintendo of
America Inc. in conjunction with Tokuma
Shoten Publishing Co., Ltd.
Nintendo ft>wer is published monthly at $42
per year in the U.SA ($54 in Canada) only by
Nintendo of America Inc.. 4820-150 Ave. N.E..
Redmond, Washington 98052
© 1991 by Nintendo of America Inc All rights
reserved. Nothing that appears in Nintendo
Power may be printed in whole or in part,
without express permission from Nintendo of
America Inc., copyright owner.
Printed in the U S A.
Color Separation by Dai Nippon Printing Co,.
Ltd.
NINTENDO IS A REGISTERED TRADEMARK OF
NINTENDO OF AMERICA INC
TM&© for games and characters are owned by
the companies who market or license those
products.
4 NINTENDO POWER
CONTENTS
VOLUME 27 AUGUST 1991
FEATURESM^^K
NINJA GAIDENM8
Could Irene really be dead? That’s what Ryu intends to find out in
his latest adventure, but the facts are shrouded in mystery.
DRAGON WARRIOR
I&I 26
After a quick look at I, we return to an earlier age in III to meet
the ancestors that shaped the future of the Dragon Warrior
series.
DARKMAN 46
Transformed by
plastic surgery
after an explo-
sion, biochemist
Peyton Westlake
sets out in search
of the thugs who
left him for dead.
I SPECIAL FEATURESI
SUPER MARK) WORLD 72
GRADIUS1D 76
ACTRAISER 79
^HMTIPS FROM THE PROS^M
NESTER’S ADVENTURES 20
CLASSIFIED INFORMATION 22
COUNSELORS’ CORNER 42
m^^VIDEO UPDATES
NOW PLAYING 84
Step right up! The video box office Is open.
PAK WATCH 92
We’re keeping a watchful eye on coming attractions.
i^^^HGAME BOY^^^^H
K£ G N A in DR. WILY’S REVENGE 52
Will the wily doctor finally spell the end of Mega Man? In Capcom’s new
Game Boy title, Wily is out to extract vengeance for his earlier losses.
FINAL FANTASY LEGENDS 58
This huge sequel has nine worlds to explore as you search out the 77 pieces
of the mystical Magi. Collect clues to solve the puzzles posed along the way.
DAYS OF THUNDER 66
Use the pros’ tricks of the trade when you get behind the wheel of your
stock car. When the competition heats up, expect to rub some bumpers.
player s forum
PLAYER’S PULSE 6
NES ACHIEVERS 40
PLAYER’S POLL CONTEST 82
TOP 30 88
THE INFO ZONE^^^H
WORLD OF NINTENDO 87
CELEBRITY PROFILE 91
BULLETIN BOARD 98
NEXT ISSUE 99
VOLUME 27 5
Baseball Stars Return
Recently, a Little League team sponsored by Nintendo of America flew to Japan for a week of baseball
and tours. Check out the details here. Also this month, we feature a couple of Mario look-alikes, a heat-
seeking iguana, and more!
SUPER NES IN CANADA?
I read in the June and July
issues of Nintendo Power that
the Super NES is coming to the
U.S. this fall. It sure sounds great!
Will they be sold in Canada this
fall, too?
Peter Hughes
Vancouver, BC
Our manufacturing facilities have
been taxed to the max to meet the
high demand for Japan's Super
Famicom. We are now concen-
trating on the Super NES but have
been able to produce only a limit-
ed number. Therefore, we don't
plan to ship them to Canada this
fall, and they will probably be in
very short supply here in the U.S.
We have high hopes for 1992.
It's official! Mayor Tom Bradley
officially declared November 5,
1 99 1, as Nintendo Fun Day in Los
Angeles. Now here's a city that
knows how to have fun!
Christopher Police of Clarks Sum-
mit, PA recently got a Nintendo
Action Set for his fifth birthday.
We don’t think it's possible for
anyone to look any happier.
A COLD-BLOODED PLAYER
T his is my iguana, Phyllis,
enjoying my Nintendo Enter-
tainment System. Nothing
personal, but I think that she appre-
ciates the heat generated from the
NES more than the exciting gra-
phics and great game play! Nin-
tendo and reptiles forever!
Jason Tarshis
Campbell, CA
WHERE’S FIERY MARIO?
M y son David is a recent
subscriber to your maga-
zine and wanted to thank
you for the Dragon Warrior Game
Pak. David (age 6), who has played
Nintendo games since he was 4, is
quite accomplished in many
games. He has studied your Strat-
egy Guides and used them to
figure out how to play the games.
In fact, I can say that Nintendo
Power has motivated him to learn
how to read! Not to be outdone,
brother Robbie (age 3) has also
taken up the control pad to turn in
some pretty respectable scores. I
am really pleased to see him apply
himself to learning the games
through his brother's example. He
has gained a lot of self-confidence
through his accomplishments.
There is a definite place for Nin-
tendo in our house. Pat Little
Pebble Beach, CA
• . Super Mario
L ^ (David), left.
meets Regular
tmeL Mario (Robbie).
THE COBRAS STRIKE JAPAN
As part of a cultural exchange pro-
gram, Nintendo of America sent
the Montlake-Rainier Cobras Little
League team on a memorable trip
to Japan. It was the first flight for
many members of the team, and
getting on the jet was only the
beginning of a week filled with
excitement and many other "firsts."
When they weren't playing baseball,
the team, coaches, parents and
volunteers were treated to a whirl-
wind tour of Japan. Many of the
places they visited welcomed them
with elaborate receptions, and best
of all, they toured Nintendo Com-
pany Ltd. in Kyoto. It was a dream
come true for the lucky players, who
also got to meet Mario and play
Super Mario World on the Super
Famicom. At every opportunity, the
team exchanged gifts such as
photographs, baseball caps, and
Members of the Montlake-Rainier Cobras: (Bottom, L-R) Josh Donion, Daniel Sims, Byron Ong, Polo DeCano,
Alonso Gray, Frederick Tramble, Jonathan Batingan. (Middle) Coach Robert Stern, Willie Corr, B.J. Ong,
Antonio Conley, Mike Chavelle, Drew Milam, Ron Pantig, Demarco Powell. (Top) Coach Gary Donion, Jacob
Burnstein-Stern, Anthony Conley, Mark Maimon, Shane Milam, Coach Curtis Knopf.
playing cards with the opposing
teams. Although there were com-
munication problems, it soon
became clear that they all spoke
one universal language: Nintendo!
When the Game Boy was brought
out, the players from both coun-
tries knew just what to do: pop in a
Game Pak, connect the Game Link
cables, and get set for friendly
head-to-head competition.
The American team gets together for a group shot with two of the Japanese teams they played against.
Japan was great, but the eating utensils took some
getting used tol
By now, you’ve heard lots of exciting things about the capabilities of the Super
NES. It’s the product of many creative people who let their imaginations run wild.
If you designed a game system and could have it do anything you wanted, what
capabilities would it have? Would it clean your room? Do your homework? Take
you to Tahiti? Send your wildest ideas to us at this address:
6 NINTENDO POWER
VOLUME 27 7
THE AHCim SHIP OF DOOM
Ninja Gaiden HI: The Ancient Ship of Doom is Tecmo's third ninja
action thriller based on the hit arcade game. Although rumor has it
that this is Ryu's final appearance, at least he goes out with a bang.
The action is non-stop with some great new moves, like being able to
grab hold of bars and swing up onto
platforms from below. The menacing
story, told in cinema scenes, ties NINJA GAIDEN IQ
each of the seven stages of game TECMO
play together. Lookfor great graphics MEMORY 1
and super control, just like in the first — — ■
two Ninja Gaiden games for the NES. •
But more than anything else, look for “p| ay control JJ]
a challenge that won't quit. choiienge & Losting inf. 4.1 |
It Began Long Ago
One day, Ryu Hayabusa ol the ~ ~~
secret ninja Dragon Clan, found his •
father gone and his world shattered. .
His quest for revenge took him half
way around the world and through countless dangers until the hor-
rible truth of his father's death was revealed during his struggle
against the evil Jaquio. Then, out of the ashes of Jaquio's ruin,
stepped a new villain named Ashtar. When Irene Lew was kidnapped,
Ryu plunged Into the fray, battling his way to Ashlar's stronghold
where he learned that the world hovered at the brink of chaos.
A desperate chase. A brutal
betrayal. Irene dead? Ryu the I
killer?! Some evil mastermind
must be at work. Begin uncovering his
sinister plot by investigating Irene's last
mission, code named, -Cardinal.’ And so
Ryu Hayabusa sets out once more, in a
game of dark mystery and murder, with
the future of Earth going to the winner.
© 1989 TEMCO. INC. © 1990 TEMCO. INC. © 1991 TECMO. INC.
lINfENDO POWER
ion For Ryu Hayabusa
;ame pak data box
1 1X1 1
MC/VtUKT MMC3 _
— 1
Graphics & Sound
4.1
Ploy Control
4.3
Challenge & Losting Inf.
4.1
Theme & Fun
3:9
EPISODE 111
COLLECTING NINJA WEAPONS &? BONUSES
FIRE WHEEL (W)
The Fire Wheel rotates around
Ryu. wiping out enemies and
keeping him virtually Invin-
cible for a short time.
NINJA STAR (S)
The classic Ninja Throwing
Star is thrown at an enemy
with incredible speed, then
it returns like a boomerang.
NINJA ARTS
POWER-UP (P)
Once again, Ryu can
look to enhance his
fearsome Dragon
Sword with deadly
Ninja Arts or weapons
that he finds along the
way. This time, you'll be
able to see the actual
weapon inside its
bubble before Ryu
slashes it. That's a big
help when you want to
hang on to a particular
Ninja Art.
This art sends fire upward at
an angle to singe any foes
waiting for Ryu on a higher
platform.
DOWN BLAST (D)
This fiery art sends a hail of
blistering fire shots at a
downward angle.
HEAL(H)
UP & DOWN (U)
Like giant axe blades striking
straight up and down, this art
is good against enemies who
lurk above or below you.
SUPER SWORD (SS)
The Super Sword gives Ryu’s
Dragon Sword extra range
with each swing, and you keep
it until Ryu loses a life.
NINJA ARTS & WEAPONS
BONUSES
OQ Q O OOO G G
The secret lab is filled with
bizarre biological experi-
ments, some in huge glass
tanks, others that attack
Ryu. Ninja guards and
hovering robots also pop
up in Act 1, but Ryu can
handle them all. This stage
is just a warm-up to the
later Acts of the game.
After slashing, climbing,
leaping and spinning his
way through the lab
rabble, Ryu will face a
mad, hot-headed scientist
in body armor who gives
him a scorching reception.
* .
- — 1
— Atop a cliff, high above the pound-
ing ocean waves, Irene Lew runs for
her life. Pursuing her is a man masquerading as
Ryu. At the brink of the cliff, a stone gives way
and Irene falls. When Ryu learns of the tragedy.
revenge, beginning
with the laboratory i
complex Irene was
investigating.
FoolsRushln
Enemies often appear suddenly as
you scroll forward. When running or
leaping, you may crash Into them and
lose HP. Scroll slowly ahead.
STAGE 1: THE LAB
You'll have to move both horizontally and verti-
cally to make it through the lab. Luckily, Ryu can
get a grip on almost any surface. There are plenty
of Power-Ups, but no Heals or 1 -Ups.
Hanging Tough
When a bar or chain hangs down, Ryu can grab hold.
He can also swing up, attack foes on top, then move
ahead, avoiding danger below.
EPISODE III
OQ®
The CIA received a tip about a
mysterious Dr. Flame experi-
menting with mutated lifeforms,
so they sent operative Irene Lew
to snoop around.
Too bad for her, the
Doctor didn't ap-
preciate house prliC
calls. C g /
Ninja Patience
The true ninja knows the value of patience. Before moving
on after a fight, Ryu should pause a moment to see If
other enemies appear.
Hotfoot It
Quickness Counts, At Times
HOT
The road to the Castle
Rock fortress leads
through a parched desert
of. treacherous sands that
swallow men whole. Then
Ryu must race through an
underground passage
where the Earth's molten
interior threatens to rise up
and drown him in fiery
lava. To make things more
interesting, enemies ap-
pear continuously, some of
them swooping down
from the air. And inside the
tunnel, Ryu will come
face-to-face with a new
horror!
This desert is any-
thing but deserted.
Ryu must watch for
attacks on the
ground and from
the air.
QuickSand
Bad News: Part One
More Bad News
Move forward slowly. Destroy the Pods, then Toadman. Turn, attack hovering
enemies and get the Pod for a 1-Up.
Bad News: Part Two
When you move out on this
patch of quicksand, hovering
enemies appear. Turn
quickly and strike, or lure
the enemy back toward
solid ground.
NINTENDO POWER
Having taken the lab by storm, Ryu realizes that something very
strange was going on there. Scientists don't normally keep armed
killers. But then a mysterious man
appears who urges Ryu to seek out
the Castle Rock fortress, where he
claims Irene is being held. Ryu
fr j doesn't ask any more questions.
& _ Time is too short.
BOSS
THE GOR
©O©
STAGE 2-2:
LAVA CAVES
The rising lava will
make you want to hot-
foot it out of this hor-
rible hole.
Fight Fire With Fire
In the flaming caverns, the Fire Shot helps Ryu blast
through heavily defended vertical areas.
flanging Out
Ryu can pick up
damage If he
grabs a platform
too high, as
enemy above may
Lava!
The lava is rising and it won't
wait for anything. Use the
walls and ledges to climb.
Fire &
Spikes
Stand on the right
of platforms for
The Gorgon is a huge, flying mutant who
hurls fireballs collected from the lava of his
domain. He looks like
something cooked up by
a mad scientist and
maybe he is.
Attack From Below
If an enemy is above you on a ledge, use the Up & Down. Fire
Shot or Super Sword to defeat him. Then move on safely.
Q© oooo
Fire Storm
Ryu plunges into the
steamy swamp of the
Amazon, moving right to
left. Ryu uses creepers to
hang from and to avoid
enemies like Piranha fish
that leap with snapping
jaws from the murky river.
Then he's climbing through
a dark, wet passage inside
a mountain while battling
the forces of evil. He
doesn't know who is com-
manding the enemies, just
that he must continue if he
is to avenge Irene.
ByTheNumbers
The Mutant Twins are lords of this
underworld, but it's not much to write
home about. No one knows how they
got here, but Ryu intends to find out.
OneAtATime
STAGE 3-2: THE TUNNEL
Flooding from the Amazon creates streams with
strong currents that pull you downward.
© O GCDO
you. That fish may be the one
that got away, but there are
plenty more to come. As soon
as the first fish is gone, pre-
pare to battle a school. The
Fire Down Ninja Art will come
in handy here. Timing your
jump to the 1 -Up is also tricky,
but you don't want to let it
Be safe and drop from the
left side of platforms.
Hit&Runi
Tricky Moves
Jump to the left edge of the
platform and attack the Mecha-
nical Flyer, then the Piranha.
Wheel of Fire
STAGE 3-1:
THE AMAZON
Lucky Star
Leaping from ledge to hovering platform. Ryu
dodges and ducks his way through the
Amazon.
NINTENDO POWER
MUTANT TWINS
Having breached the outer defenses
of Castle Rock, Ryu meets the video
image of Foster, who has been wait-
ing for him. He boasts that nobody
has ever left alive! But when Ryu asks
if Irene is being held here, Foster is
surprised. Obviously there is more to
the mystery and Ryu must press on.
START
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EPISODE III
Ryu has reached the foun-
dations of Castle Rock
fortress. It's on to the dun-
geons where piercing
spikes shoot up through
seemingly solid floors.
Don't get caught flat-foot-
ed! Fortunately, there are
heavy chains overhead to
which Ryu can cling in
some safety. Armored
robots, enemy ninjas and
tiny jet fighters all home in
on Ryu at every step.
The protector of the
fortress is yet another
mutated fiend. He
won't take a pound of
flesh; he just likes to
pound on flesh, Ryu's
flesh. Who are these
bosses anyway?
T j — I
The lire of this mutant shoots
up toward where Ryu last
stood. To avoid it, keep
moving from left to right and
back again.
A Spike In Time
Stand in the middle of the roor
and dodge Fats' fire, which
always is aimed at where Ryu
last stood.
STAGE 4-2
CAUTION
Survival in the dungeons
depends on avoiding the
spikes. Use the heavy
chains when you can and
be cautious.
Watch Your Step
Both Sides
Leaps Of fate
Three's A Crowd
STAGE 4-1: ANTICIPATION
The chain platforms are safer to cross
than the floor. Just don't drop onto a
Three hovering robots converge as you ride the
platform. Get on top and attack, but take care
not to hit and lose the 1-Up.
One fall will be your last in this area. Remember that weap-
ons and Ninja Arts are located where you need them.
Knowing each weapon will hint at what to expect ahead.
NIW F.NDO-POWER
BOSS
FORTRESS FATS
The mysterious
stranger who ap-
peared at the end
of Act 1 reap-
pears, bragging that he was the one who
eliminated Irene. But before Ryu can lay his
sword on the scum, he flies away as if he has
rockets in his shoes. Determined, Ryu follows.
l iiilliJluiHUI
Swarms of Hover Pods,
Toadmen and other ene-
mies appear as Ryu
presses into the fortress.
He must ride a series of
platforms before meeting
laser mutants. Finally, he
reaches the outer ram-
parts of the fortress. The
action is intense and
seems endless. Back
inside, Ryu meets Fos-
ter. Then comes a fight
with a powerful bio-
noid. - —
Inside the subspace
dimension, Ryu finds an
icy world of high-speed
drops and count-
less enemies. -
Further on the - v
world becomes a W 1
biomass of roots
and rotting evil.
•NINTENDO POWER
Another encounter with the mysterious man reveals
that his name is Clancy, and that he has been helping
Foster on a bizarre project involving Life Energy and
Bio-noids— super mutants, like the bruisers Ryu has
been fighting. But now Clancy claims to be innocent
and he wants Ryu to go after Foster!
By now the plot is getting so thick you
could eat it with chopsticks. Clancy,
reveals that a rift in the ruins of Castle
Rock fortress leads to a subspace
dimension that he intends to rule using
Life Energy and mutants. He will also
control the doorway back to our uni-
verse. Obviously, Clancy has got to be
stopped. Ryu is on it.
rHE FINA
CHAPTER
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20 NINTENDO POWER
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VOLUME 17 21
€ RED
OCTOBER
■ From AqENT #999
Powered-Up Sub
Give the Red October an extra boost of power at
any point in the game. Press the Start Button to
pause the game. Then press the A, B and Select
Buttons in the following order: A, B, Select, A, B,
Select, A, B, Select, A, B, Select, A, B, Select, A, B,
B, A. Your Sub will be fully repaired and it will be
equipped with 99 Torpedoes, 99 Missiles, 99
ECM's and 99 seconds of Silent Drive. The code
can only be entered once per game and as soon as
the Red October is defeated, the items will be
reduced to their standard amounts.
Press Start to pause the game. Then press A, B, Select, A, B, Select, A, B,
Select, A, B, Select, A. B, Select A, B, B, A. Vour Sub will be super-charged!
Level Skip
If you find yourself in hot water while you journey
westward, you can skip to the next stage with an-
other long, but easy-to-enter code. Press the Start
Button to pause the action, then press the A, B and
Select Buttons and Left and Right on the Control
Pad in the following order: A, B, Select, Right, Left,
Left, Right, Select, B, A, B, B, A. You'll be sent
immediately to the beginning of the next stage with
a completely repaired Submarine. Make sure that
you use this code as a last resort, as you can only
use it once per game.
Tons Of Subs
If you wait to use the Level Skip code until your last
boat has been blasted, you'll be able to continue
playing with dozens of Subs in reserve. Pause the
game and enter the code just as the number of
subs left reaches "0". When you resume play, the
number will still read "0". If you lose a sub, though,
the number will change to "10" and it will continue
to count down as you lose Subs, using a counting
system with letters and numbers. The grand total
should be about 1 50 Subs.
22 NINTENDO POWER
Gel to the top of this tree it fest at you can via the Snake. Run to the
right and fall. You'll hit a platform with a Level Eight Warp!
Hit the first two Psyko Pigs with Battletoad Butts, first the pig on the left
and then the one on the right. Keep running to the right and jump to the
next ledge to Warpl
The Warps in Levels One, Four and Six disappear
very quickly. You'll probably have to practice before
you can hit them in time to Warp. Keep trying!
VOLUME 27 23
classified inmm
■ From AqcNT #710
Toad Code
You'll need as much help as you can get as you fight
the forces of the Dark Queen and, with a terrific
Toad Code, you can take off with two extra lives. On
the Title Screen, press and hold the A Button, the B
Button and Down on the Control Pad. Then press
the Start Button and you'll begin with five Toads in
reserve instead of the usual three. Toadally awe-
some! Use the code whenever you continue and
you'll tear up the trail to the Dark Queen.
Level Three
There are five Speeder Bike courses in the
Turbo Tunnel. The fifth course is especially fast.
Count the walls as you pass them in this section
and aim your Speeder
Bike in a collision
course for the tenth
wall. There will be a
Warp in front of the wall
which will take you to
Level Five. Just hit it and
blast off!
Aim for the tenth will in the fifth
Speeder Bike course for a shortcut
to Level Five.
Level Four
In the last section of this icy world, there are several
falling platforms that actually take you skyward if
you jump on them repeatedly. Try this method after
falling halfway on the first platform and you'll meet
up with a Warp to Level Six.
When the Title Screen appears, press and hold A, B and Down. Then press
Start. You’ll have a fighting force of Five Toads in reserve.
Webfooted Warps
If you've already seen the weird world of the Toads
and you want to skip ahead to advanced stages,
check out these great Warps!
Level One
The Warp to Level Three will show up on a ledge to
the right after you quickly take care of the first two
Psyko Pigs. Hit the left Pig with a running Battletoad
Butt, then do the same with the right Pig and keep
running. You'll see a flash of white light on the
ledge. Jump into it before it disappears and you'll
Warp!
Fall halfway on the first platform in the last section of the Ice Caverns. Then
Jump quickly and repeatedly so that the platform takes you back to the top.
You'll find a Warp there that will take you to Level Six if you hit it In time.
Level Six
Climb the Snake to the top in this second Snake
section. Then run to the right and fall down to a
platform. If you're there on time, you'll encounter a
Warp which will zap you to Level Eight.
Hit the Bo Master and collect the item. Then run to the left, hit the Fire
Thrower and collect another item. You can keep getting items until you're maxed out.
omRi
•o
iHlMOTpn!
Keep collecting coins and 1 -Ups until you've got
enough to complete the game.
■ From Accent #197
Items-A-Plenty
There's a Bo Master on the first ledge of Stage 3-1 .
Beat him and collect the item that he leaves behind.
Then double back, drop down onto the fence
without jumping and defeat the Fire Thrower. Get
his item and continue to go back and forth between
the two until you have your fill.
Climb to the top of the ladder and leap
onto the see saw at the bottom to rate
as a Super Man and get three Coins.
Continue to collect coins and 1-Ups until
you've got as many as you want
TFJF.
SlMPSOM
■ From AqENT #476
Unlimited Barts
The Krustyland Amusement Park has a see-saw
strength tester right next to a high dive platform.
You can combine the use of these two apparatus to
collect a ton of 1 -Ups. Climb the ladder and hit the
character on top with the Slingshot. Then leap off
the platform to the left and aim for the left side of
the see-saw so that you'll send the weight on the
other side soaring. After you land, grab a bouncing
Jebadiah Head so that you'll be temporarily invin-
cible and watch the weight as it hits the bell at the
top. Three coins will burst from the bell. Collect
them and repeat the maneuver. When you have a
total of 15 coins, you'll earn a 1-Up. In the 600
seconds allotted for the stage, you should be able
to earn about five 1 -Ups. When the time runs out,
you'll lose one Bart life, but you'll net four Bart lives.
| From AqENT #471
Two Player Continue
While you automatically have unlimited chances to
continue in this rescue mission, in a two-player
game, the first player to be defeated generally has
to wait until the other player has been defeated.
They then both continue the mission at the same
time. There is a code, though, that allows for an
instantaneous continuation for the player who has
been defeated. When all of your fighters in reserve
are gone, press and hold Up and Right on the Con-
trol Pad, then press the A Button. You'll reappear on
the scene with three more chances!
When your last fighter is gone in a two-player game, press and hold Up and
Right, then press A and keep fighting!
24 NINTENDO POWER
CD@@
<§XP@C3
-'d AHAJWIVirt
■ From Aqtur #$76
Second Chance Stroke
| From Aqcnt #607
Freeze and Fire
You're bound to hit a few shots off target on the
challenging courses of NES Open Tournament
Golf. And, while that is part of the game, you may
want to give yourself a second chance every now
and again. To do so, quickly press Reset on the
Control Deck before the next shot is set up. Then
choose the same options that you chose before and
continue the game. You'll start again on the same
hole, just before your last stroke. You'll be sure to
win a large purse at the end of the tournament. Of
course, to really test your golfing skill, you should
play it straight.
Dr. Wily’s Robot Leaders are a tough lot. Our
agents have found a way, though, to make your
battles with these mechanoids more manageable.
As soon as the battle begins and you have a clear
shot, pick up Controller n, then press and hold Up
on the Control Pad and the A Button. As long as you
are holding those buttons on Controller n, the
action will be frozen. Even though Mega Man will
not be able to move, you'll still be able to fire the
Arm Cannon. Keep firing until the Robot Leader is
history!
A popular activity among Nintendo game experts is developing tips and strate-
gies. If you'd like to share your own special tips with us, send them in! Choose
your own Agent Number (3 digits) and be sure to include it with your tips.
Our address is:
Nintendo Power
Classified Information
P.0. Box 97033
Redmond, WA 98073-9733
Wanted: Special Agents
VOLUME 27 25
DRAGON WARRIOR HI
ENIX CORP ORATION
The first role-playing game to be an NES hit. Dra-
gon Warrior set the stage not for what was to fol-
low, but for what came before. In this review we will
show key moves that will help you finish Dragon
Warrior II and catch up with the series, then we'll
go back in time to search for the root of the legend.
1 4M 1
MtMUKY MMC1 -
— 1
POWER METER
Graphics & Sound
3.4
Play Control
3.8
Challenge & Interest
3.8
Theme & Fun
3.6
DRAGON WARRIOR
11989
THE TELLING OF THE LEGEND BEGINS
A lone warrior sets out to follow
in Erdrick's footsteps by bring-
ing peace to Alefgard. To do so,
he must slay the wicked, brutal
Dragonlord.
Villagers you
meet have infor-
mation that will
help you continue
your quest.
THE HISTORY OF DRAGON WARRIOR
The telling of Erdrick’s legend began in discover the source himself, the saga gets
Alefgard with his descendants. When we bigger and better.
DRAGON WARRIOR H
1990
Instead of traveling alone, now you
head a party of three as you explore
the expanded world of Alefgard,
which is four times larger than it
was in Dragon Warrior. You'll be
glad that you have extra help when
you encounter parties of enemies
like none you've ever seen.
EXPECT THE UNEXPECTED AS YOU EXPLORE
NEW TERRAIN
You, as party leader, learn
to use the talents of each
team member.
Strategy is vital when you
face multiple enemies. Plan
your attack.
The new world Is so big that
you’ll need a ship to explore
it all.
DRAGON WARRIOR ffl
1991
THE SECRETS OF THE LEGEND ARE FINALLY
REVEALED
The third game in the series
might explain some of the mys-
tery surrounding the earlier epi-
sodes. This time you head a party
of four, some of which can make
beneficial class changes during
your quest, and you can learn
more spells than ever. The pass-
ing of time is an all-new element.
Explore during the day when you
can, at night when you must. You
will explore by ship, as you did in
Dragon Warrior II, but this time
you will also have to fly high
aboard a huge bird to reach
remote places.
Flying is safe travel because
there are no enemies in the
sky.
In daylight, towns bustle with
activity. At night, some of the
shops close and some people
give interesting new tips.
In battle scenes, you can
attack fellow party
members. Hit sleeping ones
to wake them!
From Level 20 on, you
can change party
members' classes. Be
careful, though. They
lose abilities and items
when they change.
1
Q uic fips
) 1990 Enix of A
If you don’t want the second
quest to drag on, these tips
will help you find the key
items so you can get started
on Dragon Warrior HI. You’ll
still have to raise your levels
in battle by fighting foes.
nken Treasure*^
inport, sail due north to
Use Searc to dive over-
eturn to Lianport for the
♦J*The Golden Key*$» Making The Water Flying Cloth ♦J*
In the fishing village on Zahan, In the temple at Zahan, use Step-
look for a dog on the east side of guard to cross the barriers and get
town. This precocious pooch the Loom on the left side. The
will lead you Dew's Yarn is on the third floor of
straight to the the northern Dragon's Horn Tower.
Golden Key. Take these items to Tuhn and give
them to Don Mahone. Save the
game and
♦♦♦The WorldTree***
On an island in the'south seas
you'll find a special tree with a
leaf that restores life. Head east
and south from
Wellgarth,
then Search.
♦♦•Jailor's Key*f»
In the underground city of Well-
garth there is a shop with a
mysterious blank spot in the list
of items for
sale. Point at
the blank spot
for the Key.
Mahone will
have the Cloth
ready for the
Princess.
♦♦•Mysterious Zahan«f>
The fabled island of Zahan is iso-
lated in the sdutherh ocean. From
the World Tree, set sail to the
east and south.
♦f*The Hiding Place Of
♦♦♦Staff Of Thunder ♦♦•
Once you have the Jailor's Key, go
^ to the jail ben^alfoiMidenhall and
Roge Fastfinger talk to the prisoners. One will
The prison cXlfjofe empty, but reveal his true, evil self. Defeat him
if you walk into the dark wall at and win the Sell the Staff for
the bottom you will find Roge's
hiding place.
9,500 pieces of Gold and repeat
the procedure to amass a fortune.
*f*The Secret Face Of
Hargon's Castle •
After battling your way through
Rhone, the last thing you want to
see is an eerie replica of Miden-
hall. To make Hargon's Castle
appear, use the Charm of Rubiss.
The Eye of Malroth will reveal the
stairway up into the castle if used
I VHR > n HH'ddle of
SmSmeM the temple
UlflP VS room.
•♦•The Tower Of The Moon******Entrance To Rhone *f*
When you find Roge Fastfinger,
he'll give you the Water Gate Key.
Use that in the Water Gate in the
northern field of Tuhn to flood the
channel. Now you can sail to the
Tower.
Take the travel warp in Beran to a
mountain valley just north of
Wellgarth. West of the valley is a
poisonous swamp. Cross the
swamp and use the Eye of
Malroth, which is found in Mono-
lith Island, to open a secret door
in the mountainside. The door
opens in the third moun tain from
the left.
•rSea Cave &
Monolith Island*
From Osterfair, sail four units
west, then head north to the
Cave. The Island is 23 units west
of Osterfair. Use the Moon Frag-
ment to enter.
»♦* Erdrick's Stuff*}*
The great champion of long ago
left his stuff scattered carelessly
about. The Sword is in Charlock
Castle; the Token is in Midenhall;
the Armor is in the cave to
Rhone; the Shield is in Cannock
Castle and the Helmet is in the
Monolith of Holy.
*|* Sword Of Destruction
The mightiest weapon in the
game can be won only in Rhone
by defeating the Atlas, the Giants
or the Green
Dragon.
QUEST OF FIVE CRESTS
Before the great wizard Rubiss
will give you his Charm, you must
collect the five lost crests. In a
cellar room of Hamlin is the
Water Crest, which you win in
battle. The Moon Crest is found
in Osterfair if you defeat the lion.
On an island in the southern sea
where a flame burns in a mono-
lith, exit the right door and walk
along the outer wall counter
clockwise to find the Fire Crest. In
the dungeon of Rhone Cave,
battle through the fierce Hork-
men to find the Crest of Life. The
Star Crest is in the Lighthouse.
Find the old man and follow him,
then defeat his true form for the
Crest. Once you have the fire
Crests, go to the Sea Cave and
descend to the Chamber of
Rubiss.
FIRE CREST
LIFE CREST
MWW
- 1
1 A
ADVENTURER’S GUIDE
ifi
ji
i
Following in his father’s footsteps, the
brave son of Ortega is committed to find-
ing and destroying the Archfiend Baramos.
His journey will take him to the far reaches
of the known world— and beyond. Join him
as he recruits a party in Aliahan.
The world or dragon warriorIES
©
The Overworld in OragmTWarrior 11 is
vast and varied. You can wander around
at will, but to follow the most direct
path to your journey's end. go to the
map's numbered locations in the
sequence indicated.
O Castle Town of Aliahan
© Village of Reeve
© Forest South of Reeve
© Cave on the Promontory
© Tower of Najima
© Shrine East of Aliahan
© Cave of Enticement
© Forest South of Romaly
© Castle Town of Romaly
0 Village of Kanave
© Village of Noaniels
® Hidden Village of Elves
© Cave West of Noaniels
of Shanpane
© Town of Assaram
© Shrine of the Swamp
© Castle Town of Isis
© The Pyramid
© Shrine Northwest of Romaly
© Castle Town of Portoga
© Cave of Norud the Dwarf
© Town of Baharata
© Cave East of Baharata
© Shrine of Dhama
© Tower of Garuna
© Shrine at the Promontory of Olivia
© Shrine South of Portoga
© Shrine South of Isis
© Village of Tedanki
© Village of Lancel
© Shrine of Liamland
© Castle of Eginbear
© Shrine at the Shoals
© Village of Jipang
© Cave of Jipang
© Shrine West of Jipang
© Village of K
~ Shrine of the Hobbit
© Leaf of World Tree
© Castle Town of Samanao
© Field (New Town)
© Cave Southwest of Samai
© Village of Soo
- Phantom Ship
© House of the Wizard of Greenlad
© Shrine Jail
© Shrine South of Greenlad
© Crater
© Tower of Arp
© Cave of Necrogond
© House of Pirates
© Shrine of Necrogond
© Village of Luzami
© Castle of Baramos
© Navel of the Earth
© Castle of Dragon Queen
© Shrine East of Samanao
© Great Pit of Giaga
PARTY MEMBER CHECK LIST
OBTAIN THE MAGIC BALL
Weigh the advantages of each and select your
party members carefully. The dotted lines on
the diagrams below show how much growth
Although he can use few
weapons, the Wizard is
great at casting strong
attack spells.
MERCHANT
The money-hungry Merchant
finds the most gold and is
the only member who can
Appraise.
GOOF-OFF
His only virtue seems to be
amusing others, but he does
have one important use, as
you'll see.
WAKE UP NOANIELS
YOUR ADVENTURE
Begin by recruiting a party to
accompany you on your quest.
Decide who to include by checking
the chart and assessing potential
members' individual strengths
and weaknesses. Equip them with
weapons, then set out to find the
Thieve's Key. Talk to everyone you
meet, and remember that people
sometimes change their mes-
sages after dark.
BEGINS IN ALIAHAN
STRENGTH
LUCK <C AGILITY
HERO
As the Hero, you are strong
in battle and can Equip
special weapons and cast
unique spells.
SOLDIER
He can’t cast spells, but the
Soldier's HP grows quickly.
He can also use most
weapons.
FIGHTER
He's strong, agile, and
capable of making
tremendous hits as his level
goes up.
A good defensive member to
have, the Priest can heal
others and attack indirectly.
WIZARD
Angry elves have cast a
sleeping spell on the resi-
dents of Noaniels. To wake
them, you must get Wake-
Up Pbwder from the elves.
They don't like humans
and won't part with the
powder unless you give
them the Dream Ruby,
which is hidden in a cave
to the west of Noaniels. It's
well guarded, so you'll
have to use the spring in
the second basement to
restore the health of your
party when it runs low.
PRIEST
The Dream Ruby lies hidden in a
well-guarded Treasure Chest.
Use the Wake-Up Powder in
Noaniels, then talk to everyone.
QUEST FOR
THE GOLDEN CROWN
The King of Romaly won't consider you a real
unless you retrieve his Golden Crown, which
stolen by Kandar. The thief fled to the Tower
Shan pane, but
follow until you
reached Level 14
15. He waits at
top and you
to fight as you
When you
him, he'll leave you
Treasure Chest
taining the
Crown.
Put Kandar to sleep while you defeat
his men, then fight him alone.
j^/AT ESDQ&OmiF:
OPEN LOCKED DOORS
OPEN THE SEALED WALL
THE GOLDEN CLAW
A KIDNAPPED COUPLE AWAITS
TRADE YOUR PEPPER FOR A SHIP
A.
THE QUEST OF PORTOGA: FOR THE LOVE OF PEPPER
Now that you have
the Magic Key, go
back and open the
doors that you
couldn't open with
the Thieve's Key.
You’ll find wonder-
ful treasures and
get great new tips
this time around.
Wait until nightfall
to visit Isis with
your Key, then
return during the
day to talk to the
Queen. She will give
you the Wizard
Ring. Talk to
someone in Romaly
for information
about the ship.
When you return to
Assaram, you'll
learn about the
Cave of Norud.
EXPLORE THE GREAT PYRAMID
The shop that usually sells Pepper has closed
because the shopkeeper's daughter, Tania, is
being held prisoner in a Cave nearby. What
rogue would do such a thing? It's Kandar, and
he's even stronger than before. If you free
Tania and her friend, Galen, her grateful father
will give you Pepper for the King.
The Treasure
Chests on the 4th
Floor look inviting,
but watch out for
mummies!
The King of Pbrtoga has a
ship that he's not using,
but he won't part with it
until he tastes Black Pep-
per. Take the Royal Scroll
he gives you to Norud,
the Dwarf, who lives in a
cave, near Assaram. He
will open a passage to
the east.
Beat Kandar a second time, collect
your Pepper, then return to
Baharata. When you present the
Black Pepper to the King, he will
give you a ship in return. Being able
to travel by ship will open whole new
areas for exploration. Weigh anchor,
hoist the main sail, and set your
course for high adventure!
The Claw is hid-
den in the Pyra-
mid's second
basement.
Search in the
area the photo
shows to find
stairs leading
down.
Do you remember
the children's song?
Press the button on
the lower right first,
then the one on the
lower left.
Return to the door
after you press the
buttons. Now you
can enter and take
your treasure.
Show Norud the Royal Scroll. He
will clear the way and give you a
few tips about finding Pepper in the
area beyond.
The Pyramid is packed with ene-
mies, and to make matters
worse, magic won't work in cer-
tain areas. There are plenty of
treasures to discover, so plan on
making several trips to find
everything. Be careful opening
the Treasure Chests, though—
some contain Man-Eating Boxes.
rhe Mummies have
high Hit Power, so
keep your strength
up and use your
men wisely.
THE SEARCH FOR THE FINAL
The Shrine at the
Promontory of Olivia
The Shrine
South of Greenlad
The Shrine
at the Shoals
The Shrine
East of Samanao
The Shrine
West of Jipang
The Shrine
South of Isis
The Shrine
of Necrogond
BUYTHE INVISIBILITY HERB
SHIP TO THE SHOALS
Your ship dramatically increases the number of
places you can go and people you can meet. In fact,
there are so many of both that if s confusing! Before
your brain is completely boggled, search for the
final Key. It's hidden in an underwater Shrine, but
you'll have to visit Edinbear before you can bring it
to the surface.
SHRINES fif TRAVEL DOORS
The Shrine
South of Portoga
Travel Doors are your tickets to other worlds.
%
mu
The Shrine
of the Swamp
Old Man
To open the base-
ment door, you
must solve the
puzzle. Move the
Blue Boulders cor-
rectly to open the
door and find the
Vase of Drought.
The Forest
South of Romaly
When you Use the
Vase of Drought at the
Shoals, the Shrine of
the Shoals will rise to
the surface. It houses
the Final Key.
TWO WAYS TO BECOME A SAGE
FIND IMPORTANT ITEMS IN TEDANKI
THE ECHOING FLUTE
THE RED ORB
CHANGING CLASSES
Although you can change classes at Level 20, we
recommend that you wait until you reach at least
Level 30. Consider carefully and save your game if
you decide to make a change. That way, if you don't
like the new group, you can restart with the party
you had previously.
Characters who change
t will lose their weapons
and armor as well as
Tialf of their Strength,
Agility and Intelligence.
You can change classes
only at the Shrine of
p.. The Man in the Shrine of Dhama
unama. wi ll change any character’s class.
The Sage is one of the most useful characters in the
game, but you can't begin as one. One way to
become one is to find the book of Satori, which is
on the 5th Floor of the
Tower of Garuna. Fall from
the tightrope to a Treasure
Chest to find
it. With the
book, any
character can
become a
Sage.
SET SAIL FOR ADVENTURE
The Lamp of Darkness, which changes
day to night, is in Tedanki. To find it,
you must have the Final Key and search
carefully. Visit the village during both
day and night. The lone prisoner in the
jail has information about the location
of the Green Orb. Talk to him, then
return at night to look for it.
Because there are so many
places to go, it's easy to miss
important locations. You don't
necessarily have to visit every
site, but if you don't, you might
miss items that are vital to your
success. In out-of-the-way
places you can find important
things such as the Leaf of World
Tree and the Phantom Ship. Keep
looking— they're hard to find.
Push the stone east
of the House of
Pirates to uncover a
stairway. Go down
into the basement,
use Echoing Flute,
and search for the
Reef Orb.
Look for this very
useful item on the
5th Floor of the
Tower of Arp. If an
Orb is nearby
when you use the
Flute, its sound
echoes.
CHALLENGE OROCHI
If you're at or above
Level 23, take on Orochi
in the Cave of Jipang.
When you beat him,
he'll drop his sword and
run. Follow him to Himi-
ko's room. If you attack
her, she'll revert to her
true form, that of
Orochi. Beat him again
to get the Purple Orb.
HELP BUILD A NEW TOWN
An Old Man in a western Field wants to build a New
Town, but he lacks a Merchant. Bring one from Alia-
han, then visit the New Town from time to time. As
it grows, the people tire of the greedy Merchant so
they jail him. Talk to him in jail, then search his
house for a valuable object.
Looks can be deceiving! The first
time you beat Orochi, he drops his
sword and runs. The second time,
he’ll drop the Purple Orb.
If you have the Final Key and are at Level 28, go to the
Shrine north of Lancel. A prophet will offer a challenge.
You meet his demands alone, so arm yourself with the
Final Key and the Meteorite Armband.
FIND THE MIRROR IMAGE
Leave your comrades at the door. C
though some release deadly monsti
be well rewarded.
The Travel Door in the Shrine
south of Greenlad leads to the
Castle of Samanao. The King's
guards immediately throw you
into jail. Talk to the other prisoners
to find out about a secret escape
passage. Go to the Cave Southeast
of Samanao, find the Mirror of Ra,
and return to the castle.
Many chests in
the Cave contain
monsters. Fall
through a hole in
the basement to
find the one with
the Mirror.
THE KING'S TRUE IDENTITY
n to the castle. Climb to the top
over to the west. You will find
the King asleep in his bedroom.
Stand beside him and Use the
Mirror. The Mirror reveals that
the King is really a Troll. When
you defeat the Troll, he leaves
behind a Treasure Chest that
contains the Staff of Change.
OF OLIVIA AND SIMON
SCOUR THE SEAS FOR
Because it sails aimlessly on
an uncharted course, you never
know where the Phantom Ship
will be. When at sea, Use the
Sailor's Thigh Bone to locate it.
Check everywhere until you find
it The sailors' ghosts might
have important tips, so be sure
to talk to them.
THE SWORD OF GAIA
Sail through the channel to
the Shrine Jail. Talk to all
the Staff of Change, give it to the
at Greenlad. In return, he'll give you
Bone, which will help you find the
Phantom Ship. Board the ship,
talk to everyone there, then
search through the Treasure
Chests until you find the
Locket of Love.
USE THE LOCKET TO BREAK THE CURSE
As the Old Man on the Promontory of Olivia explains, the channel is cursed
and therefore Impassable. Although it looks clear, if you try to sail through,
its currents push you back. To break
the curse, enter the channel, and as
it pushes you back, Use the Locket of
Love. It will
open the
channel,
allowing you
to pass.
THE BRIDGE TO NECROGOND
ARCHFIEND BARAMOS
When you reach the Volcano,
face it and Use the Sword of
Gaia. The angry mountain will
boil and bubble and begin to
spew lava, which forms a mol-
ten bridge leading to Necro-
gond. When the lava solidifies,
cross the bridge to the Cave of
Necrogond. The Cave is filled
with hideous monsters, but at
its end is the Shrine that houses
The journey through the Castle of Baramos is
treacherous and confusing. Find the Demon Axe
along the way and Equip your soldier with it imme-
diately. When you face Baramos, let your Hero and
Soldier fight and use your other men to back them
up with SpeiJs.
This wicked-looking Vol-
cano is the one Ortega fell
into after a fierce fight
many years ago.
the Silver Orb.
Bad-Boy Baramos attacks several
times each turn, and his Spells are
the strongest you've ever seen.
Good luckl
The Treasure Chests in the third basement
hold two very valuable items. The Lightning
Sword, which has the same effect as the
Boom Spell, is in one. In another is the
Swordedge Armor, which deflects damage
aimed at you back to its sender.
FINALLY, PEACE REIGNS...
OR DOES IT?
You've done it. After many
tyranny, peace reigns su-
preme. You can now return to
Aliahan victorious and receive
thanks from a grateful King
and accolades from peace-
loving people. But as you de-
scribe your horrific battle to
the King, a mysterious but
somehow familiar voice inter-
rupts . . .
years of Baramos'
The Silver Orb completes
your collection. Return to
Liamland and the Chamber
of the Egg. Place an Orb in
each of the six pedestals,
then wait. The legendary
Ramia will appear before
you. Ramia is your transpor-
tation to the Castle of Bara-
mos.
Your quest is not com|
after all. Someone-or
worse than Baramos a
TIPS FOR GAINING EXPERIENCE
When Goopi is left to fight alone, he
calls for reinforcements. Instead of
leaving him for last, defeat most, but
not all, of his friends. Knock Goopi
off, then finish the rest of his cohorts.
It’s a great way to gather experience
ence points, but they try to run away
before they're all beaten. If you have
the Mage, use the Spell of BeDragon.
If they don't flee after the first turn,
you'll be able to beat them on the
COLLECT VALUABLES IN THE CAVE
points.
C*J»
• -** •
If you’ve played Dragon Warrior
and Dragon Warrior H. you'll be
familiar with this dark new world.
O Port Town
© Tantgel
© The Cave Southwest of Tantegel
O The Town of Hauksness
© The Town of Cantlin
© Garinham
O The Village of Kol
© The Cave South of Kol
© The Town of Rimuldar
© The Shrine of Holy
© The Shrine of the Poison Swamp
© The Cave Northwest of Tantegel
© The Tower West of Kol
© Rainbow Bridge
© The Castle of Zoma
SPHERE OF LIGHT
To get the Sphere of Light,
you must return to the Over-
world. Fly on Ramia to the
Dragon Queen's Castle,
which is blocked by moun-
tains. You may have seen it
earlier, but you couldn't
reach it without Ramia. Go
to her chamber and talk to
her. She will grant your
request for the Sphere of
Light, the most important
item in the game.
ENTER ANOTHER WORLD
To find the Master Archfiend, Zoma, you have to
travel to his territory, a fearful, dark place. You may
have to search all over the world to find its
entrance. It is on an island that was previously
empty, except for a strange looking pit. When you
return, you will see a black pit.
The Dragon Queen makes a great
sacrifice by giving you the Sphere.
The Great Pit of Giaga is now a
suspicious dark hole.
WORLD Of DARKNESS
THE SHIELD OF HEROES
ALEFGARD: ANOTHER WORLD
It looks like Alefgard, but is it? You'll find out as you
search for the three items that you must have
before you challenge Zoma.
THE SWORD OF KINGS
The mighty Sword ot Kings, which was made ot Oricon, was shattered into tiny
bits by the Archfiend. You will need the power of such a sword when you fight
him. Find the horse east of Hauksness and search the area around it to find
Oricon. Return to the Village of Kol and visit the shopkeeper, who was once a
master swordsmith. Give him the Oricon and 22,500 pieces of gold, then leave.
When you return, the Sword of Kings will be listed among the items for sale.
TREASURE HUNTING
As they were in the Overworld, important items are
scattered around in most of the areas you visit. Be
sure to Talk to everyone, Search everywhere and
pick up everything you find.
In Garinham, there is a house that has a false
wall, just as it had in Dragon Warrior. Push
through the north wall to find the Silver Harp.
tJjJJUIlfJlUiJ
RESCUE
The Ring of Life from the Trea-
sure Chest in Rimuldar's Inn
restores HP with every step.
RUBISS
Another vital item is the Shield of Heroes,
which is hidden in a cave northwest of
Tantegel. The cave is small and it looks
simple. You will soon find, though, that even
small caves are tough without magic! Look
for the Shield in the third basement.
Rubiss stands in stony sil-
ence on the 5th Floor of
the Tower West of Kol, but
it seems that you can
climb no higher than the
3rd Floor. Exit through the
north opening. You'll end
up on the ground floor
before a stairway to the
5th Floor.
! Rubiss' spirit by Using the
Flute in front of her. The
grateful spirit will reward you
with the Sacred Amulet.
THE ARMOR OF RADIANCE
FIND THE FAIRY FLUTE
If you've finished Dragon Warrior, you know
where to find the Fairy Flute. Search for it
four steps south of the fountain in the
Village of Kol. Use it to free Rubiss.
The Armor is the most difficult of the three
items to acquire, so look for it last. It is
somewhere within the Tower West of Kol, and
reaching it is no cake walk. Instead, you'll
find yourself walking on moving floors and
evading numerous traps.
a*
WHAT’S DIFFERENT ABOUT THIS DAY’S ALEFGARD?
Rimuldar s Key
The characters you meet in Alefgard this time are
the ancestors of those you met in Dragon Warrior
(DW), so this day's child might be Dragon
Warrior’s adult. How does that change things?
DW j§i§!|ggj|3| DW 111 jgijwl SB | In DW. the Priest
p- »Ti I ~1 • a . ■ l~ ! in Tantegel breaks
he s just thinking
about building a
Keyshop.
In 0W, you found
a secret tunnel
under the chan-
nel. In DW HE,
the tunnel
finished yet.
a critical curse. I
DW HE. he's a
young child just
learning about
spells.
UP AND DOWN,
ROUND AND ROUND
IT'S ORTEGA!
In the 5th Basement, you come upon
someone lighting a monster. It’s Ortega! He
fights valiantly but, alas, loses. At last, you
know what his unfortunate fate is.
You no longer have Ramia to
take you to Zoma's remote
castle, so you'll have to build a
bridge in order to reach it. In
this case, you're building a
Rainbow Bridge with the Rain-
bow Drop, which has three
important ingredients: the
Stones of Sunlight, the Staff of
Rain, and the Sacred Amulet.
When you free the
THE SACRED
Spirit of Rubiss, she
AMULET
gives you the Sacred
Amulet.
This time, the Stones
are inside Tantegel
Castle. Use the hidden
Stairs In the kitchen.
The spirit in the Shrine
of the Poison Swamp
near Cantlin will give
you the Staff of Rain.
the Shrine South of Rimuldar to
get the Rainbow Drop.
ZOMA: THE ULT MATE CHALLENGE
IT'S TIME TO TACKLE THE MASTER ARCHFIEND. ZOMA
Use the Rainbow Drop in a spot northwest of
Rimuldar, but first, fill your HP and MP to the max.
Don't expect to get all of the way through the Castle
in one trip! It is a very long journey with many con-
fusing twists and turns. Save your MP as long as
possible, and Use the Sage's Stone when neces-
sary if you have it. Return to Rimuldar to replenish
HP and MP when they run low. You'll need strength
when you meet Zoma!
FIND THE HIDDEN STAIRWAY
There is only one path to the basements
below, and its opening is hidden behind
the King's throne. Walk behind the throne
and Search carefully. Take a deep breath
and steady your nerves-you are embark-
ing on the most dangerous journey yeti
In the' 6th Basement stands Zoma, flanked by three bodyguards, King
Baramos Bomus and Baramos Gomus. It’s wise to put Zoma to sleep
get rid of his henchmen before taking him on. When it’s down to you and
Zoma, begin by using the Sphere of Light, which reduces his HP by one
half. You will find that attack spells are wasted on him, but healing spells
actually damage him. Use healing spells on yourself to keep your energy
up, and fight for the ultimate
BARAMOS
GONUS
BARAMOS
BONUS
r UJIW
T VT- . — r
ACHIEVERS
Here they are! Hot scores from our hottest players. If you’d like to see your name next to other
Power Players, send your accomplishment to us. You could be the next NES Achiever.
■DEJA VU
■DR. MARIO
Ken Decker ►
Jeannine Leonick^
Jimmy Crowley ►
Josh Thurston ►
Tyler Routt ►
John Dumas ►
Brett Robinson ►
Ryan King^
Eric Gillan ►
East Peoria, !!.►
Bayside, NY ►
Millville, NJ*’
East Peoria, IL ►
Elk Grove. CA^
Purcell, OK^
Laplata, MD ►
Round Rock, TX ►
Vandal ia, IL ►
Finished
Rnished
Finished
Finished
Rnished
Finished
Justin Schafer ►
Ryan Wickstrand ►
Anita Goldberg ►
Meaghann Hughes ►
Jason Murray^
Matt Pilkey ►
Rocky River, OH ►
Meriden, CT^
Centerburg, OH ►
Bakersfield, CA^
Corning, AR ►
Berea, OH ►
570,600
226,800
213.200
194,800
138.200
123,000
Finished
Rnished
■FINAL FANTASY LEGEND (GAME BOY)
Jerry Hooper ► uanton, mu ►
David Martz^ Perkiomenville, PA^
■DIGGER T. ROCK
Rnished
Finished
Greg Sadowski^
Matthew Warren ►
Kelsy Schmidts
Kristopher Grants
Rochester Hills, Ml ►
Nashville, TN ►
Madison, Wl ►
Fruitport, Ml^
Rnished
Finished
Finished
Rnished
John Swoffer ►
Ypsilanti, Ml^
Rnished
■G.l. JOE
■DOUBLE DRAGON Ul
Lawrence Sadaka ►
New York, NY ►
Rnished
Japhet Erum ►
Eric Berdes ►
Willard & Danny Cook ►
Seattle, WA ►
Pittsburgh, PA^
Wind Gap, PA^
Rnished
Rnished
Finished
James Shew
& Cameron Gandevia^
Broadview, IL ►
Surrey, BC>
Finished
Finished
Jeff Benson ►
Daniel Huffman ►
Raymond O'Brien ►
Mike McReynolds^
Jay Geary & Tom Hartwick ►
Danny Guislain^
Richie Chambers ►
Cedar Hill. TX^
Melmore, OH ►
Jersey City, NJ ►
Aurora, IL^
Broken Arrow, OK^
Leominster, MA ►
Rossville, GA^
Finished
Rnished
Finished
Finished
Finished
Finished
Finished
■THE IMMORTAL
Bronson Shelton ►
Owen Ryan ►
Brooken Smiths
Samuel Lee^
Ryan Haines ►
Pearl City, HI ►
South Amboy, NJ ►
Louisville, KY^
San Dimas, CA ►
San Springs, OK ►
Finished
Rnished
Finished
Finished
Rnished
■i/rhiiu n WHnmun u
■KABUKI QUANTUM FIGHTER
Willits, CA>-
Finished
John Wade^
Adam Graffs
Shawn Stonestrom ►
Greensboro, NC^
Pasadena, CA ►
Richfield, MN^
Finished
Finished
Rnished
Shane Smiths
Terry Airhart ►
Brookings, SD^
Houma, LA ►
Finished
Finished
Mabel Rogers ►
Cherisse Ackerman ►
Berlin. MD^
Sarasota, FL ►
Rnished
Finished
■KICKLE CUBICLE
Michael Panetta^
Patricia and Gene Leight ►
Phoenixville, PA^
Saint Cloud, FL^
Finished
Rnished
Mike Lesniak
& Jamie Walsh ►
Redford, Ml*
Finished
40 NINTENDO POWER
■MAGICIAN
Ed Greenwald ►
■METAL STORM
Lancaster, PA^
Tommy Fisher ►
Chris Hancock ►
■MISSION: IMPOSSIBLE
David Parsons ►
■NARC
Patrick Snider ►
Paul Keefe ►
Jed Brawl ey^
Gregory Anderson ►
Mikey & Derek Mereszaki ►
Cris Brown ►
Aaron Schoenk^
Benny Easton ►
Gerry Vossekuil ►
Robert Dorneman ►
Mike Zaura ►
Levering, Ml^
Mankato, MN ►
San Ramon, CA^
Arlington Heights, IL ►
Leamington, ON ►
Kimball, NE^
Catasauqua, PA^
Bonita, CA>»
Twin Lake, Ml ►
Hazleton, PA>
Westchester, IL^
INEMESIS (GAME BOY)
Ross Staadecker^
Matt Claus ►
■PALAMEDES
Hudson, OH ►
San Jose, CA^
487,700
184,600
Aaron Paul^
North York, ON ►
105,000
■PENGUIN WARS [GAME BOY)
Kevin Grabenstatter^
Buffalo, NY^
433,200
■PINBOT
Ron Peters ►
Eric Jubin ►
Phil Leslie ►
Stan Stawski ►
Robert Cox^
Mike Runde^
Jamie Scoppe ►
Shawn Provencal ►
William Gay^
Herbie Morris Jr. ►
Windsor, ON ►
Akron, OH ►
Willoughby, OH^
Mount Clemens, Ml ►
Springfield, MO^
Pompano Beach, FL^
Remington, NJ^
Ware, MA^
Brockton, MA^
29,569,860
27,207,820
26,981,900
26,038,940
25,139,460
24,105,810
Okinawa, JAPAN ► 22,749,730
■PIPE DREAM
Jan Benson ► Boise, ID^ 1,543,400
Stephen Brockman ► Chicago, IL^ 1,329,400
Carol Hausler^ Royal Oak, Ml^ 1,157,300
Shelley Kamen ► Framingham, MA ► 61 7,900
Fort Lauderdale, FL ► Finished
Fancy Cup, VA|P Finished
IQIX (GAME BOY)
4,951,100
3.209.000
3,188,350
2,391,030
2,317,300
2,234,700
2,185,200
2,032,550
1.936.000
1,765,800
1,580,400
Laurie Liley Vandervort ►
Torrance, CA^
644,184
■THE SIMPSONS: BART VS. THE SPACE MUTANTS
Jon Romashko^
Ted Santos ►
Vince Capocci ►
Joshua Butler ►
Moekid Anderson ►
Jamie McLain ►
Christian Smentek^
Shaun Johnson ►
Roselle, IL^
Kirkland, WA^
Canton, OH ►
Quartz Hill, CAK
Chicago, !!_►
Gladehill, VA^
Chicago, IL^
Gallatin, TN ►
Rnished
Finished
Finished
Finished
Finished
Finished
Finished
Rnished
■STARTROPICS
Mike Kling ►
Maple Ridge, BC^
Finished
Jeff Koecher & Brian Garrett ►
Plantation, FL^
Finished
Rob & Matt Parkins ►
Ansonia, CF>
Finished
Ray & Kirk Atkins ►
Houston, TX ►
Finished
Christine Wilhelm ►
Lincoln, NE ►
Finished
Ron Darschewski ►
Glendale, IL^
Finished
David Van Wyk^
Ashburn, GA^
Rnished
Debra Gammon ►
Reidsville, NC^
Finished
Heather Bournival ►
Pearcy, AR ►
Finished
George Wooten Jr. ►
Nashville, TN ►
Finished
Gerry & Joachim Castellano ►
Roselle. NJ ►
Finished
ITETRIS
Richie Laskarrs^
Toronto, ON ►
731,598
Rebecca Lipka^
Wilmington, NC^
675,320
David Lopez ►
Union City, NJ^
615,235
Christian Dubla^
Maspeth, NY ►
606,757
Jacky Webb ►
Lebanon, TN ►
598,691
Lisa Cunningham ►
Mifflintown, PA^
500,567
Mike Atherton ►
Rice Lake, Wl ►
491,856
Lee Foltz ►
Waterford, Ml ►
484,113
Orlando Tejada ►
Islip, NY^
474,918
Mike Sulis^
Champaign, IL^
432,406
■ULTIMA: QUEST OF THE AVATAR
Richard Newman ►
South Chicago Heights,
IL^ Finished
Barry Jordan ►
Searcy, AR^
Rnished
David Lyons ►
Enterprise. AL^
Finished
Chris LaRay^
Livermore, CA^
Finished
Marilyn & Leich Traver ►
Palm Harbor, FL^
Finished
ARE YOUR HIGH SCORES EXPLOSIVE?
When your high score blows away the competition, be sure to record it on film and send it to NES
Achievers. If your is one of the highest we receive, or if you're one of the first to finish a game, your
name might be listed in a future issue. When you take a picture of your television or Game Boy
screen, hold your camera steady and use only natural light. For best results, use a 35mm camera
without a flash. Take a few
shots and send in the best
one!
NINTENDO POWER
NES ACHIEVERS
P.0. Box 97033
REDMOND, WA
98073-9733
VOLUME 27 41
HOW DO I DEFEAT THE
DINOSAUR IN LEVEL 4?
A fter carefully leaping across
the bony remains in the tar
pit, you'll come to the Dino-
saur in a canyon. You can jump up
on the edges of the canyon in two
hops. From there, a third hop will
take you to the top of the Dinosaur's
head. Bounce on his head, then
jump down to the second ledge.
Repeat this jump from head to
ledge three times to defeat T-Rex
Jump from the edge of the canyon to the ledge
marked 1, then to 2 and 3. Bounce on the head
then back down to the second ledge three times.
and move on when the beast moves
and the screen scrolls. That sounds
easy, but the monster is attacking
you with shots the entire time. Not
only do you have to bounce on his
head and then down to the ledge,
you've got to do it while dodging the
shots. When you bounce on his
head, make sure you hear the sound
of completion. Like most of the
tough spots in this game, the actual
movements will take some practice.
IS THERE A WAY TO WIN THE
NUMBER GAME IN LEVEL 3?
T he wheel spins and nobody knows where it
will stop. That is unless you have a way to
stop the wheel. In the first level you can get
a magnate from the man in the shop. With the
magnate you will always win the number game
and earn four balloons. Yeah, you might say this
is cheating, but who cares, dude.
Bart needs to get the magnate
from this shop in the first level.
Then the Number Game in Level 3
is a sure thing!
HOW DO I GET THE INVISIBLE
ATTACKERS IN 3D MODE?
I n the 3D mode of The Lone
Ranger there may be times
when it seems as if you are
being blown away by invisible ban-
dits. Actually you are under attack
from behind or from the sides. The
directional indicator at the bottom
of the screen flashes red when an
enemy attacks. Quickly note if the
red arrow is flashing north, west,
south or east, then push your
directional controller in the same
direction indicated and the A But-
ton at the same time. Now draw!
The red light indicates that you're in trouble. Turn
quickly and fire!
42 NINTENDO POWER
HOW DO I GET THROUGH
THE CAVES TO RHONE?
T he passage through the tun-
nels to the top of the Rhone
Plateau is one of the most
challenging areas of Dragon War-
rior n. It is here that you find the
Sword of Thunder, and along with
it are minions of monsters trying
to keep you from using it. You'll
also find pitfalls and endless hall-
ways that loop on themselves.
Even the strongest warrior won't
last long if he doesn't find the cor-
rect path quickly. The maps shown
here will give you the edge to steal
through the catacombs and reach
Hargon's Castle in Rhone.
LEVEL 4
The huge chamber ol Level 4 is filled with enemies.
Every step will result in combat unless you sneak
into the cave when your levels are fairly low-below
20. Of course, at that level any monster you meet
might be the last one you meet. After grabbing the
Sword, head to the upper righthand comer to escape.
LEVEL 5
Other areas to watch out for
include the 1st Floor, which
has several pitfalls, and the
2nd Floor, which is a maze.
Walk along the left or right
walls to avoid the holes on
the 1st Floor. On the 2nd
Floor, look for the stairway
which is located three Inter-
sections from the start and
down. The stairway leads up
to the 3rd Floor where you
should make a map.
Level 5 of the caves is pocked with pitfalls. In the
game you can’t see the holes, but this map shows
where it’s safe to walk. If you haven't yet found
the Sword of Thunder, however, jump down one of
the holes.
LEVEL 6
The long and winding road through Level 6 has a
number of tricks in store. There is one pitfall and
numerous places for a wrong turn. If you stay on
the central path shown you will make it through. If
you go astray, you will wander along corridors that
repeat themselves.
Shelley Coiliot
Became GPC: March, 1990
Hobbies: Golf, Video Games
Best Accomplishment: Finished Air Fortress
in 1 hour!
Favorite Game: Destiny of an Emperor
Llywelyn Graeme
Became GPC: March, 1990
Hobbies: Aardvarks and computers
Best Accomplishment: Finished Nobunaga’s
Ambition!
Favorite Game: Final Fantasy Legend
Jason Gamage
Became GPC: March, 1990
Hobbies: No Mercy Football, Gorilla Basket-
ball, Full Combat Baseball and ballet
Best Accomplishment: Finished Street Figh-
ter 2010 with one man!
Favorite Game: Heavy Shreddin' and Friday
the 13th, because his name is Jason.
Jane Hacker
Became GPC: March, 1990
Hobbies: Music, Karate, Skiing
Best Accomplishment: Beat Strider in 45
minutes!
Favorite Game: Zelda n : The Adventure of
Link
VOLUME 27 43
WHERE DO I FIND
THE STONES?
T here are eight Stones that
must be retrieved from the
dungeons of Britannia in
order to obtain the three keys.
Most of the Stones are easy to find
if you follow a few tips. First off,
you can reach six of the eight
Stones through the Altar Rooms in
Level 8 of Hythloth. This is a lot
DUNGEON OF DECEIT
DUNGEON OF COVETOUS
easier than sailing all over the
world. Once you're inside the dun-
geon, looking for the Stone, use
your Gem Map to scan the sur-
roundings. If you see the Stone
Room icon, look for obvious pas-
sages to it. If there is no easy pas-
sage, look at the walls. Four dark
dots will indicate hidden passages
DUNGEON OF WRONG
DUNGEON OF SHAME
through the walls that might be
critical. In some other dungeons
you'll only be able to reach the
Stone Room after taking a series
of stairs. Once you've collected the
Stones, use them in the appropri-
ate Altar locations of Truth, Love
and Courage. Now your quest is
nearing its ultimate destiny.
DUNGEON OF DASTARD
Before you enter into the Stone
Rooms you'll meet guardians.
They will ask you questions. Ans-
wer Yes. Some may require other
proofs. Be sure to gather all the
Stones!
HOW DO I REACH
INACCESSIBLE STONES?
THE YELLOW STONE
T he Yellow Stone of Compas-
sion in the Dungeon of
Despise, Level 5, is the
trickiest of the Stones to obtain.
From Level 1 take stairway A
(marked on the game map), then
take stairway B on Level 2 and
stairway F on Level 3. From there
head due south to the Star Room,
find the trigger, exit to the east,
then go south once and east to
stairway C on Level 4. On Level 5,
head north through a wall (push-
44 NINTENDO POWER
ing twice to make sure you
stepped through) and then follow
the passage west, south, west,
south and through the Star Room.
Using your Gem Map, you'll see
the Stone Room in the center. Take
the second Star Room where
you'll enter combat. After defeat-
ing the foes, step to the dark spot
on the right wall to trigger a
bridge. Now go north and east to
the Stone Room. Whew!
Check the Gem Map ot Level 5 to see where the
Stone Room is located. You'll have to circle around
to the Star Rooms below the Stone Room.
The Gem Map shows a wealth of Information. You
are at the center. The symbols indicate both good
and bad parts of the dungeon.
THE BLACK & WHITE STONES
The Black and White Stones are a
different matter. To obtain the
Black Stone of Humility you'll have
to pass through the Moongate at
Moonglow. The trick is for the two
moons to reach the new moon (or
totally black) phase. While waiting
for the conjunction, you can stand
The Moongate
appears near the
small village. Watch
the changing
phases for the new
moons. If you miss
the Moongate. wait
for the cycle to
repeat.
atop the town where you won't be
attacked. Stand on the peninsula
as shown in the photo and as soon
as the Moongate appears, step
into it. The White Stone requires
the use of the balloon (found out-
side the Dungeon of Hythloth.)
Sail the craft to the mountains
Sailing on the
world's winds in the
balloon is the only
way to reach the
cave where the
White Stone is kept.
When you see the
cave, set down.
northwest of Britannia Castle (or
northeast of the entrance to the
Dungeon of Shame) and look for
the tunnel opening. Step inside
and grab the White Stone of Spiri-
tuality.
Enter the White
Stone Cave for the
Stone of Spiritual-
ity. Luckily, there is
no great maze or
mystery here. Just
get the goods.
THE GREEN & RED STONES
In Level 8 of the Dungeon of
Wrong use Dispel in the top left
Star Room to quench the fire. On
the upper left side of that room
you'll find a trigger switch to help
you move on to find the Green
Stone of Justice.
To The Greer) Stone of To The Red Stone of
Justice Valor
The Red Stone of Valor is on Level
8 in the Dungeon of Dastard, but
reaching it is tricky. Using the
game map, go from stairway N on
Level 8 to stairway I on Level 7 and
then to stairway M in Level 6.
HOW DO I GET
PAST THE SNAKES?
I n Karnath's Lair, the Battle-
toads run smack into the Snake
Pit where huge serpents squirm
through holes and make right-
angle turns. The trick of riding
these big boas is to watch out for
obstacles and jump over them,
and to time your leap onto the next
snake as it appears from its hole.
Some of these serpents move like
the wind, so practice makes per-
fect.
© NINTENDO POWER
Attn: Counselors' Corner
P.O. Box 97033
Redmond, WA 98073-9733
1 -(206)885-7529
Nintendo Game Counselors
are on call from 4:00 a.m.
to midnight Pacific time.
I’m waiting
for i iour
letters.
VOLUME 27 45
THE STORY BEGINS
• • •
Dr. Peyton Westlake's biochemical research on artificial skin tissue
would have improved the lives of many burn victims. Peyton, however,
caught the attention of the wrong people. While working in his lab late at
night, underworld thugs stormed his house in search of a confidential
memo. They didn't intend to leave witnesses. After a terrible beating,
Peyton was caught in an explosion that destroyed most of his lab. He
survived but was horribly disfigured. Special treatment at a nearby
hospital not only changed his appearance, but also gave him super-
human strength. The new Peyton, alias Darkman, escaped the hospital
to hunt for his attackers and have his revenge.
GAME PAK DATA BOX
OCEAN
MEMORY
i i
46 NINTENDO POWER
TM+© i 99 1 ! 'liJNlVERSAL PICTURES
© 1991 iOCEAN OF AMERICA INC
THE MANY FACES OF DARKMAN
With his synthetic skin, Peyton can take on the identities of his under-
world enemies and turn their lives upside down as they did his. But,
Peyton had no time to perfect the skin. It disintegrates after 99 minutes
in the light. He'll have to work quickly.
CLIMB
LADDERS
iRii
KUNG-FU
KICK
KNEEL
ATTACK FROM
ABOVE
PEYTON
Darkman's physical abilities
were greatly enhanced through
surgery.
PAULY
Posing as this brawny bruiser,
you must make your way
through Central Park.
SKIP
As the Skip imposter, you must
find the real Skip somewhere in
the Funhouse.
SMILEY
Your look-alike waits for you
somewhere on the streets of
Chinatown.
DURANT
You can soon taste victory.
Scale one last building to battle
with DURANT.
VOLUME 27 47
WAREHOUSE
Gathering what he could salvage from his lab, Peyton escaped to a
Warehouse where he could plan his revenge. Now, as Durant's men sur-
round the building, Darkman must fight to make his escape.
TIGHTROPE TEST
Keep the meter towards the center by pressing
the left button if the indicator is toward the right
and the right button if the indicator is on the left.
COLLECT MORE CHEMICALS
At the end of each stage, Darkman replenishes his energy
using the chemicals that he has managed to gather from
that stage. Collect as many as possible.
DON’T GET TORCHED
WRONG CHOICE
mA|||i«| If your reflexes are too
■sju&S^S slow or if you take a
BBSffi PL wrong turn, Darkman's
ques| ,or ,even 9 e
BeEHiiSal meet an untimely end.
Once again, review your
I Moving flames make this
situation even hotter.
Time your jump to avoid
the pillar of fire but
watch out for dangers
that may lie ahead.
Your escape from the warehouse is
almost at hand. Be patient and make
your way through the stage slowly.
ITT
C w Ezrz
■■■
mn
IS!
Wj
DARKMAN
CENTRAL PARK
Now disguised as Pauly, you must cross through Central Park while
evading and battling enemies hidden throughout the forest. Don't waste
your energy. Avoid a battle if you can.
STONE YOUR ENEMIES
IMPOSSIBLE JUMP?
This is actually a
snap with the cor-
rect technique.
Scale the right
ladder, press left
on your Joystick,
I then make your
CONFRONT PAULY
As you climb through
the treetops, jump from
ladder to ladder. Avoid
CENTRAL PARK 1
■
Enemies are armed with guns and
some hide in the trees. Use Pauly's
bat to foul up the enemy's plans.
START
FUNHOUSE
All is not what it seems in the Funhouse. Avoid the clowns as they throw
pies and roll bowling balls. Beware of the reverse platforms and the
catapults. Wrong moves on either could mean the end of Darkman.
Each jump must set up the
next. The chemicals should
not be a priority. Concen-
trate on crossing this gap.
50 NINTENDO POW ER
TO CHINATOWN
SNEAK ATTACK
Watch out for ninja hiding in building windows.
Don't get caught in a crossfire. Avoid any stars
thrown by leaping out of harm's way.
SPIKES
The slightest touch from these spikes takes a good amount of
energy. Memorize their positions and time your jump to avoid
TIME-UP CLOCK
Watch your time allotment for this level. If you take too long,
Oarkman's quest will end abruptly.
STAR CACHE
These will surely
help you win your
duel with Smiley.
Gather them all
but watch out for
hidden dangers on
this treasure hunt.
I With both platforms
Again, avoid ninja attacks and watch for time
bombs as you travel across this stage.
ir
□
□ |
It
*
□ I
Ir
/ti.
-
ril
ELEVATOR FAILURE
There is no secret here. Choose the path that has fuel
to keep your elevator continuing on its journey. If
your choice is wrong, the platform slows to a halt.
DODGE THE PELLETS
It's the final showdown between you and Durant. To avenge
his wrong, you must attack quickly and fiercely.
At the slightest touch, these platforms fall
like bricks. Jump quickly from platform to
platform to avoid disaster.
1111
_ 1 fl v |gfr I
ufcj
i, „ _j 1
HU Si *
v COMING SOON
V TO YOUR NES FROM JVC
Produced by Lucasfilm Games
starring:
Luke Skywalker • Princess Leia • Han solo
NINTENDO !=
^=POWER
VOLUME 27 51
f
|g
clashes with Capcom's super 'bot. Mega Man, and
three humiliating defeats, this mechanical mastermind
has picked up the pieces and launched a new power-
packed attack. The first Game Boy battle between the
blue bomber and the evil doctor
is every bit as challenging as
their NES bouts. It in-
cludes enough classic
Mega Man enemies and
new surprises, like the
sinister Space Node, to
keep both Mega Man
fans and newcomers on
the edge of their seats.
Dr. Wily has reconstructed a total of
of his most incredible Robot Mas-
ters in this attempt to crush his mechanical
nemesis. You'll meet a quartet of originals in the opening stages. All
four of these merciless maniacs first appeared in the original Mega
FAMILIAR FACES
Man adventure. When you defeat them,
they'll give up their powerful weapons.
You can choose to conquer these cre-
tins in any order, but we recommend the
plan described in this review.
THE BATTLE
£££
vicious blade slinger
should be your fourth
conquest. When you
defeat him, you'll
earn his super strong
Rolling Cutter.
Elec Man's Elec Beam is so
powerful that you
should fight this
\ sinister shocker first
I and steal it away for
' use in the other
stages.
The cold creep. Ice Man, is
equipped with the freez-
® ing Ice Slasher. Go
after him after Elec
Man and thaw out his
sinister plans.
The hot-headed hooligan that
heads this stage
should be third on
your list. A victory will
net you his Fire
Storm.
52 NINTENDO POWER
Stage
It s good that Mega Man doesn't have a fear of heights. The
stage leading up to his run-in with the master of electricity is
mostly vertical. The climb begins at the bottom of an under-
ground electrical center and continues up into the sky. And it's
packed with plenty of Wily's creations that aim to knock Mega
Man from his precarious perch.
CLIMB CAUTIOUSLY
There s no time limit to tl
climb. Take it easy and
watch the enemies above
you. Get close and wait fi
them to clear out of your
path. Then make your mo
raping Elf f Man
The manic Elec Man
moves very quickly
throughout his chamber.
Stay near the center and
let him jump over you.
Then, when you've got a
clear shot, let him have a
blast from the Arm
Cannon.
DON’T GET BLASTED
The fan in this
section sends
out a very strong
and direct blast
of air. Jump up
out of its range
and you won’t be
affected by its
power.
The blocks appear one
at a time. Jump onto
the first three. Then,
time out the fourth
block and jump
straight up just before
it materializes.
Jump
blocks as thi
against the
when you’r
In one place
lorced
4Wi!H :
HKlHHil
Knock these Lighting Lords off of
their floating Chariots with a few
shots from your Arm Cannon, then
bop on and float to the other side
/
This stage is packed with blocks that appear, then
disappear in a set pattern. Take a look at the timing
of their appearances, then work out a strategy to
J
VOLUME 27 53
Blast the Boomerang-
producing machines with
the Elec Beam before you
get close enough to get
whacked.
Shock the Boomerang producer
with an Elec Beam blast.
EH
Firepots throw out small but powerful flames. Freeze the
mechanoids with an Ice Slasher blast. Then, switch to the
Arm Cannon and finish them off with a barrage of mega
power. Five or six rapid-fire shots should do the trick.
Flame on! Fire Man's hot haven is riddled with feverish fiends.
You'll find Ice Man's Ice Slasher to be especially useful while
you're attempting to cool down the inhabitants. Watch your
step near the pools of lava and keep charging to the end for
your fight with the furious leader.
Put a lid on the flames that burst
forth on the platforms by sending
out the Ice Slasher. Then leap over
the temporarily frozen fire.
Fire blasts out of the left side of this
platform. Hit it with a shot from the Ice
Slasher before the fiame comes out,
then jump onto the platform while the
mechanism is frozen.
| Tire Man Chills Oul
WMrMrWIWIWfWtMgMIW
Make sure that you have power to the Ice
Slasher before you meet the hot-headed
leader of this stage. Ice Man's cool
weapon is so powerful that you'll be able
to use it to r-
quiet Fire Man
without even
worrying about
making evasive
maneuvers.
ENEMY AMBUSH i»il
Several different kinds of
creatures attack at once
in this area. Be careful and
try to avoid all contact
with Dr. Wily's minions.
54 NINTENDO POWER
VOLUME 27 55
■
zr ¥
The shield-carrying Knight is only vulnerable when r
shooting. Jump from his shots, then let him have it.
There are four Icicles that drop on the left side of this spike-floored chamber. Jump
onto each Icicle just as it lands. Then take a flying leap from the fourth Icicle to the
platform on the right side.
Ice Man's domain is very slippery. Nor-
mally, Mega Man can stop on a dime.
Here, he'd have a hard time stopping on a
million bucks lined up end to end. Watch
your step and try to heat up the king of
cold with a patented Air Cannon Attack.
ia m
Avoid contact with the sharp
sides of the Icicles that drop
from the ceiling and jump
from atop the one right of the
ladder.
Liquifi let' Man
Ice Man throws Icicles at
j three heights. Jump over
« the low one, stay under the
5 high one, then run and
; jump over the one in the
i middle as you continually
; fire off the Arm Cannon.
WELT DOW?
Stand on the top block here and let it thaw so that you
can collect the special Power-Up item below.
The helicopter hellions that fly
through several stages of this
thriller are more dangerous than
they might seem at first glance. If
you don't knock them out of the
sky right away, they'll work in
very close and cause a lot of dam-
age. You can take them down in
this area by jumping and firing at a
quick and constant rate.
Approach the invincible
Cut Blades with caution
and try to avoid contact
as they fly in their
circular path.
You'll come across plenty of sharp implements as you
attempt to clear Cut Man's quarters. Be sure that you
know where every mechanoid appears and make the
proper preparations to blast them or get out of the way.
Once you've made your way past the
Cut Blade in this section, you'll have to
take care of two Buzzsaw Blades.
Jump over the first one, then pelt the
second one with Arm Cannon shots.
5 The Fire Storm is your weapon of
5 choice while taking on the sharp
| attack of Cut Man. After just a few
fiery blasts, there'll .
be nothing left but | ^
ashes and you'll | .
^ collect the Rolling I & .*41
J Cutter.
L™— ™ ■
As soon as you see the Buzzsaw
Blade, jump and fire repeatedly and
you'll knock it out before it rolls.
Make your way to the very edge of
the conveyor. Then take a long leap
to the left and collect the 1-Up.
PICK UP POWER-UPS
Wait for the shock to temporarily
disappear here and drop down to
- , x collect the
Once you pop Bubble Man,
you'll earn his strange but
powerful Bubble Lead. Try to
fry him with the Elec Beam.
You're now equip-
ped with a floating
platform device.
Use It to jump to this
high perch and col-
lect the 1-Up.
capsules.
Once you take care of the first four
Robot Masters, you'll find four
more in Dr. Wily's revamped Skull
Castle.
Atomic Fire will be yours
once you stop Fire Man.
Freeze his attack with a
quick Ice Slasher barrage.
Knock the flash out of Flash
Man with Fire Man's Atomic
Fire. With a victory, you'll
net the Time Stopper.
FORM
POWER
DESTROY
THE DRILLS
Scare Wily out of his Skull and
you'll meet him at the new high-
tech Space Node, home to a horde
of sinister machines!
VOLUME27/J&
56 NINTENDO POWER
* ... :
As soon as you let go of the
ladder, turn to the left without
moving toward the Buzzsaw
Blade and blast It with Arm
Cannon shots.
in
mm
With a few well placed
I you'll be able to take
Buzzsaw Blade in this
a s 2 ®
FLY LEFT!
Just as you pass the Firepot in your fall
down this long shaft, you'll have to work to
the left very quickly and avoid being
pierced by the spikes. Even the slightest
touch to the pointed end of the spikes is
deadly.
The Final Fantasy
continues with a
ous journey for ,
band of fearless war-
riors. This epic sequel is
even longer and more in-
volving than Square Soft's
original Game Boy RPG.
You'll, find tons of worlds
to exp?ore
villains to c
The 77 mystic Magi are pieces
of a statue that is said to have
magical.* powers. Your father
left home years ago to find the
Magi. Now that you have
grown, you have decided to
seek out your father. The road
ahead holds many mysteries.
You must choose the members
of your party wisely and listen
carefully to clues from the
people that you meet along the
way.
Not only is the second installment of enthusiasts and beginners. There's
the.series longer than the original^ but less emphasis on character building
it also includes features that will make and more of a focus on mystery solv-
playing more enjoyable for both RPG ing and exploration.
Combat Rules
When a member of your partytias
been defeated, they'll only be
stunned for the duration of the
battle. Once the fight is over, your
downed party members will be
revived. If your whole party goes
down, the great leader Odin, will
give you another chance.
Memo Feature
There's no need to write down
important clues from the villagers.
When you're solving a mystery,
just access the Memo Feature and
select the topic of your inquiry so
that you can reread the useful
information pertaining to that sub-
ject. It's all stored in memory.
Ab i 1
Item
E«JU . p
MAGI
jPmric
UG3
PZLDfl
r~~ m
jFirst World
Father
Pi I lor ol Sky
, 2748G
....
ll Ifn
d-East/3-Sout h
from the Big R
Three Parties
It requires many hours of play to
take one party through the game.
Since the Game Pak is equipped
with a battery, though, you can
save your progress and complete
the journey in several playing ses-
sions. The three saving positions
allow for three different parties to
be stored.
Som.I DOC 993/3
Sayel DOC 993 XS
SoiieZ DOC 72/
73 MAGI
r™ t&e MAGI
So 07.'
?7« i
SaoeO DOC 87,-'
58 NINTENDO POWER
© 1991 SQUARE SOFT
A long time has passed since your father left home. Now that you're old
enough to fend for yourself, you've decided to seek him out and discover
the mysteries behind his disappearance. The journey begins at home.
There are many challenging
battles ahead. Form a
strong party and get as
much help from the towns-
people as you can. One of ■
them will offer a Fbtion and
Mr. S., your teacher, will
accompanyyou through the
first cave. Use Mr. S' strong
abilities to defeat the ene-
mies in the cavg.
After you get through the cave, make
your way to the Shrine of Isis. There,
Ki, the healer, will clue you in on the
location of the Magi.
Ashura is attempting to collect the
Magi for .hf^. own sinister purposes.
Track him down in his- tower and put
an end to his evil —
Mr. S helps you through the first cave and then
leaves you to explore the rest of the world.
You'll meet KI In the Shrine of Isis. She'll clue
you in oh the location of the ancient relics.
Some of the Magi have been hidden in the relics.
Go after them before the evil Ashura can beat you
to it.
Ashura's Base Is full of villains and bandits. Be
prepared before you go there.
The journey begins in your hometown. Collect
clues and a valuable Potion before you leave..
There are Important clues and items In the ‘
second town. Collect them and continue.
The Pillar of the Sky Is the gateway to the other
worlds. You'll gain access to It by collecting the
Magi.
Once you set off on your journey there's no
turning back. Choose the members of your
party wisely and stock up on useful items
before you
talk to all of the townspeople and
clues for the long journey ahead.
Recruit Fighters
There are eight types of characters to
choose from. Humans gain hit points
quickly and Mutants can accumulate
magic. Characters from those two groups
should form the core of your party.
Equip Yourself
Since enemies usually hit your party
leader first, you should make sure
that your character is equipped with
the strongest armor and the best
shield.
Seek Assistance
Make sure that you talk to every
character in every town. In a few
crucial situations, you'll find strong
characters to join your party and give
you much needed assistance.
3 A- mysterious
masked man is
locked In Ashura's
Tower. Save him
and he'll join your. .
party.
Take Medicine
It helps to stock up on Potions and
Cures before you explore dangerous
areas. You should alto take advantage
of the Mutants' abilities to heal
wounds and restore hit points.
I ln the desert
town, you'll
get a clue
regarding the
whereabouts of
Ashura's Tower.
VOLUME 27 59
Ltoss (Mil
The Giant's World is where the
Adventurer's Log, which comes with
the game, leaves you to explore on
your own. U.sejhe maps and strate-
gies on the following pages for assist-
ance. The inhabitants of this world
were once huge creatures until they
created a reducing device called the
Micron. If you can find the Micron,
you'll be able to return to the First
World, shrink td microscopic size
and defeat the soldiers of Ashura
that have invaded Ki's body. This
valuable device, and some Magi, are
hidden in the Giant's deserted town.
60 NINTENDO POWER
i ne only way
down with the Micron and explore her body
invading creatures. Collect the Magi that are hidden in
her hands, feet, heart and stomach. Then you'll be
able to enter her brain, defeat Ashura's creatures and
collect the last Magi. •
VOLUME 27 61
Apollo resides in a great palace near the pillar.
Go to him and he will give you a riddle that will
help you find the Magi that are scattered
throughout his world. Apollo claims that he is not
interested injhe Magi. You'll find out later that he
is lying.
The first part of Apollo's
riddle tells you to go
where the wirtd blows
underground. The ma-
chine, Dunatis, is said to
create wind. Enter the
cave through the north-
ern entrance and explore.
62 NINTENDO POWER
mMEBOt
Enter the water due south from the
sea town and you will discover the
volcano cave of Neptune. It is packed
with damaging lava. Be careful.
Apollo's riddle speaks of a place where darkness -shines brightly. If you
have the True Eye Magi from Neptune's cave, you'll be able to make your
way through the darkness in this cave and explore it for more Magi.
Entrance
Second Level
you enter the
Brightness.
VOLUME 27 63
The Guardian base is hidden below a town. You'll find
out in the pub that the only way to get into the base is
by playing the right tune on the jukebox. The guar-
dians are heroes. Choose an appropriate tune.
Once you get into the Guardian base. Monsters will
attack and kidnap Lynn, the girl that you saved in the
Cave of Dunatis. Follow the monsters to their land and j
fight them for their stolen Magi.
The monsters have taken Lynn to their world. Go there via the Pillar ol
the Sky and track down the monsters. II you are strong, you will be
able to defeat the monsters.
There are many places to explore in the town above the Guardian base
and in the base itself. Before you go into the base, make sure that you
buy weapons and items from the town stores.
The goddess Venus allows only beautiful things in her
city. Everything else has been cast away. Solve a mystery
in her world and you will earn many mystical Magi.
® A tenons ©9§y
Talk to the citizens, buy items in the stores and
uncover the secrets of this strange and beautiful
metropolis.
64 NINTENDO POWER
’■*' .'V. mi
You'll have to play detective and
uncover a banana smuggling ring
in this world. The Shogun is a
very strong opponent.
The people of this world are very
big fans of dragon racing. Join in
on the races and you will find the
Magi on the dragon racing track.
‘mtm?miWXmimsmflmtmimi , m.'mi'm:m;msmi-mi
Unless you want to pick up the
other valuable items that are hid-
If your party has been defeated
before, you'll be acquainted with
the powerful Odin. Now he wants
to battle. Defeat him and you'll
earn his Magi.
Apollo is waiting for you to col-
lect all of the Magi so that he can
steal them away from you and
use them for his own evil plans.
Watch out!
Now that Apollo has the M^gi, you
must fight him, get the Magi back,
and destroy them in the center of
the world before they fall into the
wrong hands again.
Odin's palace in Valhalla is on a series of clouds
that are connected by bridges.
Now that you are
strong, Odin intends
to put you in your
place. Fight him for
control of the Magi.
Make sure that
you pick up strong
weapons. Nuke
Bombs. Missiles
and Vulcan
Cannons
are thebest.
Your journey to the center of the world will be very
dangerous and full of surprises. Be careful.
lin - ! -
1 T
*
n
*
--
Teach Apollo a lesson
and take away the
Magi before he can
use them to increase
his evil power.
VOLUME 27 65
j'gj
Screech tightly through the turns!
AYTONA
TM & © 1990 Paramount Pictures Corporation
Copyright 1991 Mindscape Inc. & Argonaut
Software LTD. All rights reserved.
So You Think You're
A Stock Car Driver?
Rookie Stock Car Driver Cole Trickle, as
portrayed in the hit movie, has a natural
talent for driving stock cars around a
racetrack. He is cocky and confident, dec-
laring, “You build me a car and I’ll win Day-
tona next year.” Slip on Cole’s racing suit
and compete at Daytona Beach as well as
four other racetracks. Use the Four-Player
Adapter to race up to 40 laps against three
friends.
Wanted
: Good Pit Crew
To take the checkered flag
in longer races, Cole needs
a skilled pit crew to re-
place worn tires, repair his
engine, and refuel his car.
Cole's Ultimate Challenge!
Daytona International Speedway is the longest of the
five tracks, measuring 2V 2 miles around.
Laid out in a "dog-leg oval," Daytona
challenges racers with its tightly
banked curves.
TIGHT TURNS
Daytona’s tight curves
are banked steeply to
allow racers to main-
tain speed.
Hit the pit to replace worn
tires with a fresh set.
66 NINTENDO POWER
~ -
-SPECIAL FEATURE————
GAMEBO?=
■ /;-//#/#//#•/// / d I /
IN-OUT-IN
I
To quickly shoot the turns, start in
the outside lane of the track going
into the turn, cut to the inside
lane during the turn, and drift back
to the outer lane as the track
straightens.
SLIPSTREAMING
It takes a lot of power to cut
through the wind at high speeds.
Slipstreaming means tucking in
right behind a rival car so that it
cuts through the wind for both of
you. You'll use his horsepower and
conserve your own!
VOLUME 27 67
MYSTERIUM
■ From Accent #214
Pass Key
The doors of the Mysterium will open instantly when
you get your hands on the powerful Pass Key. Call up
the map and, while it is displayed, press the A and B
Buttons, the Start Button and Left on the Control Pad
all at the same time. Then check your inventory and
you'll see that the Pass Key has appeared. Use it to
open any door or change it into another useful item.
Just drop it into a pool and it will transform into the
"Down Level" which you can use to take you deeper
into the Mysterium. Drop the Down Level into a pool
and it will change into the "Up Level". Then, drop the
Up Level into a pool and you will earn an item known
as the "Super Power". Use the Super Power and you
will be invincible to enemy fire!
LEVEL 1
INVENTORY
Brass key
*
. nf ^°° L or *- ,KK
§8SS pauI sn
When the map is displayed, press A, B, Start and Left at the same time to
earn the Pass Key.
DOWN L EV L UPLEVEL ^SUPERPOW
Drop the Pass Key into a pool to eam the Down Level, drop the Down Level to
earn the Up Level and drop the Up Level to earn the Super Power.
Inventory Overload
Fill up your Inventory with a load of super valuable
items including the Golden Wand with a quick code.
Call up the map. Then press the B Button, the Select
Button, and Up on the Control Pad, all at the same
time. When you go back to the inventory, you'll see
that it has been filled to the brim with tons of weap-
ons and other items.
LEVEL 1 invintoby
— T=J
I OW FLOOR
1 1 LIZARD
858J 1.281 SSIt SI?
Call up the map and press B. Select and Up at the same time. You'll earn an
impressive array of items.
V
NINJA BOY
■ From AqcNT #907
Stage Select Plus
Check out the advanced levels of this action-packed
martial arts exercise and pick up some extra fighters
and moves at the same time. When the Title Screen
appears, press the direction keys on the Control Pad
and the A and B Buttons in the folowing order: Up,
Up, Down, Down, A, B, A, B. Then press and hold the
A Button and press the Start Button. "W 1-1" will
appear in the top left corner, indicating that World
1 -1 is the current stage. Press Up and Down on the
Control Pad to change the stage number, then press
the Start Button to begin. You'll start with 80 fighters
in reserve and with the ability to send out 99 Miracle
Kicks!
Press Up. Up. Down, Down. A, 8, A and B. Then press and hold A and press
Start. The stage number will appear. Change it by pressing Up and Oown.
GO! GO! TANK
■ From AqcNT #777
Seven Chances
Start your mission with seven vehicles in reserve in-
stead of the usual three by entering a sizable code.
On the Title Screen, press Left, Up, Right, Up, Left,
Left, Up, Right, Up, Left, Up and Right on the Control
Pad. Then press the Start Button. The game will
begin and you will have seven planes or tanks in
reserve. When the game is over, just start again and
you'll have another seven chances.
On the Title Screen, press Left, Up, Right, Up, Left, Left, Up, Right, Up, Left,
Up and Right for seven planes or tanks.
V
68 NINTENDO POWER
NOW PLAYING
Title
Company
Play
Info
G
Power Meter
P c
T
G™. Type
Bill & Ted’s Excellent
Gome Boy Adventure
LJN Toys
GL
2.7
3.3
2.7
2.8
Action Puzzle
Bill Elliot's
NASCAR Fast Track
Konami
GL
3.0
3.1
3.3
3.3
Driving
Crystal Quest
Data East
IP
2.6
2.9
2.7
2.4
Adventure
Days Of Thunder
Mindscape
GL-4
2.2
2.4
2.4
2.7
Driving
Fastest Lap
NTV
GL
3.1
3.1
3.0
3.2
Driving
Final Fantasy Legend II
Square
IP/
Baft
3.9
3.6
4.0
4.3
Role Playing
Klax
Mindscape
IP
2.6
3.8
3.0
3.2
Action Puzzle
Mega Man In
Dr. Wily’s Revenge
Capcom
IP/
Pass
3.8
4.1
4.0
4.3
Adventure
Mr. Do!
Ocean
GL
3.6
3.6
3.1
3.0
Action Puzzle
The Punisher
UN Toys
IP
3.3
3.6
2.7
2.7
Glwe Fighting Action
Game Boy Chart Key:
lP=One Player
GL=Game Link— Two Players
GL-4 =Game Link— Four Players
Pass= Password
Bass= Battery
COMING SOON
Castlevania II— Belmont's Re-
venge from Konami features a
four castle stage select and
plenty of new traps and mon-
sters for Simon to negotiate. It
should be out in October, just in
time for Halloween.
Turtles will be after this time.
Watch for a November or De-
cember release. Another group
of green fighters, the Battletoads,
are expected to make their Game
Boy debut later this year. The
Game Boy version of Tecmo Bowl
should be out next month. Fans
of the NES version should be
pleased. This direct translation
even uses the same passwords!
■ Q jii J I
ifcS 1 1=^1 1
Castlevania E-Belmont's Revenge
We're also expecting a sequel
to Teenage Mutant Ninja Turtles
—Fall of the Foot Clan from
Ultra. There's no telling who the
GAME BOY
TOP 10
G=Graphics and Sound
P=Play Control
C=Challenge
T=Theme and Fun
Game are evaluated with
ratings from 1 (poor) to 5
(excellent).
With the release of Super Mario World for the
Super NES. Mario will probably be #1 on all
three systems. What a hat trick!
The heroes in a half shell battle back from #3
and settle into #2 in the Top 10. Can they
challenge Mario for #1 next month?
Final
Fantasy
Legend
This long and intense RPG is #1 with our Pros.
You can read about the sequel. Final Fantasy
Legend E, in this issue.
4 Dr. Mario
5 Tetris
6 F-l Race
7 Operation C
8 Castlevania: The Adventure
9 Mega Man In
Dr. Wily’s Revenge
1 0 Batman
Game Boy Top 10 rankings are
determined by the votes of the
Pros at Nintendo HQ, sales at
NES retailers and votes by
readers of Nintendo Power. You
can vote for your favorite Game
Boy games by filling out your
Player's Poll entry and sending it
to us.
VOLUME 27 69
ultimate
Did you ever wish that your Game Boy wasn’t the
same Game Boy that everyone else has? Maybe
you thought it would look rad in red or fantastic with
fins. If you think you have a classic conversion idea
for a Game Boy, then this is the contest for you.
CreateYOur own Custom Game Boy Design
Sharpen your pencils and wet your brushes, then
use your imagination and a photocopy of the tem-
plate on the facing page to make your wildest Game
Boy designs come to life. (Don't use your actual
Game Boy, since you might damage it during the
conversion.) You can draw, paint, color or paste your
most radical and artistic ideas onto the template.
Don't hold back, and don't worry if your design isn't
practical; we want to see your best stuff. You can win
one of the hot custom Game Boys pictured below or
have your own design actually come to life on a
Game Boy that will be featured in a future issue of
Nintendo Power. So, if you ever wanted a Game Boy
with metallic wings, dragon tails, or just a slick rac-
ing stripe, now is your chance.
70 NINTENDO POWER
Grand
Prizes
3
Three talented design-
ers will have their
classic concepts cho-
sen by our panel of
Power Judges. Each winning entry will
be converted into a custom Game Boy
system for the winner, and each win-
ning system and designer will be fea-
tured in Nintendo Power.
Runners
Up
Official Contest Rules
All entries for the Game Boy Ultimate Design
Contest must include the name, address and
phone number of the designer. The winners will
be selected on or about September 15, 1991
by the Nintendo Power staff. Three grand prize
winners will each receive a Game Boy custo-
mized with their winning designs, and the cus-
tomized Game Boys will appear in a future
issue of Nintendo Rawer. Three runners-up will
receive three customized Game Boys as pic-
tured in Nintendo Power. All prizes will be
awarded. There will be no substitutions. By
acceptance of their prizes, winners consent to
the use of their names, photographs, or other
likenesses for purpose of advertising or promo-
tion on behalf of “Nintendo Power” magazine
and Nintendo of America Inc. All designs
entered in the Game Boy Ultimate Design Con-
test become the property of Nintendo of
America Inc. and cannot be returned. The con-
test is not open to employees of Nintendo of
America Inc., their affiliates, agencies or imme-
diate families.
This contest is void where prohibited by law,
and is subject to all federal, state, and local
laws and regulations. No purchase is required
to enter the contest.
Send your template design
to the address below. Do
not send your Game Boy.
BOY=
Game Boy Ultimate Design Contest
P.0. Box 97062
Redmond, WA 98073-9762
3
The three Game Boy
designers judged to be
runners-up in the con-
test will receive one of the custom
Game Boy systems pictured on the
gracing page.
Name:.
Address: .
City:.
. State: Zip: _
Phone # L L
TttT
X
ID
VOLUME 27 71
CUPER NES PREVIEW
THE NEXT GENERATION IS COMING ....
SMRHMHBB
A host of hot games is lined up and waiting, even before the Super NES
arrives in the U.S. Several titles will be released as soon as the system
becomes available, and many more will be released shortly after. This
month, we're giving you a quick look at just what the Super NES is cap-
able of in previews of three sure hits. You'll be amazed!
THIS MONTH’S LINEUP:
SUPER MARIO WORLD
GRADIUS HI
ACTRAISER
THE SUPER MARIO
SERIES
JUST KEEPS GETTING
BIGGER AND BETTER
When Mario and Luigi first
appeared in the original Super
Mario Bros, back in 1985, they
were an instant hit. Over the years
their popularity has continued to
grow in subsequent hits, SMB 2
and 3. Players can't get enough of
the feisty pair of plumbers! The duo
continues to break new ground in
the latest Mario adventure. Super
Mario World.
Included with the NES when it
was first released, Super Mario
Bros, was the pair’s first search
for the Princess.
Battling Wart, Mario and Luigi are
joined by Toad and the Princess
in Sub-Con, the dream-like world
of Super Mario Bros. 2.
In the third game of the series,
Mario dons different identities to
fly, swim, hammer and sizzle. He
has more moves than ever before.
72 NINTENDO POW ER
THE SUPER NES MAKES
A HUGE SUPER MARIO WORLD POSSIBLE
DARING NEW AND
VARIED DESTINATIONS
MORE CHARACTERS
THAN YOU CAN COUNT
When you take a close look
beyond the expansive Over-
world, you'll find crazy charac-
ters, secret sites and more
Filled with all-new creatures
and locations, Mario's latest
adventure is gigantic. Wait until
you see what he can do now!
It's tough to keep track of all the
troublemakers! They're funny,
friendly, but full of mischief.
They make Mario's life miser-
Thanks to the new controllers, play action is more
life-like than ever. The extra buttons allow
Mario to perform some startling new stunts.
The capabilities of the Super
NES made it possible to create
a huge variety of stages.
You II have to learn
sorts of stages
Once you get used to the
Super NES controllers,
appreciate their added buttons.
The battery back-up lets you
save stages and start where you
left off.
_ Don't start from scratch every
in avoid endless re-
in of earfy stages by sav-
| ing your progress and restarting
s later in the game.
VOLUME 27 73
SUPER NES PREVIEW
THE NEXT GENERATION IS COMING. . .
SUPER MARIO WORLD
GHOST HOUSE GHOULS
COME TO LIFE IN 3-D!
REVOLVING PANELS HAVE
MARIO SPINNING HIS WHEELS
By using multiple frames that result in an animated
effect, programmers have created amazing dimen-
sional graphics, such as the fence and cloud scenes.
As the platform tilts, time your jumps
to miss this masked marvel and stay
aboard.
Hi ho, Yoshi, and away we gol
There's a huge world out there to
conquer, and we're just the duo to
do it!
the tables on the
tence-climbing
turtles by using
the revolving
doors. In tront of
the Ghost House,
creepy clouds
drift all around hir
Too hot? Hop
ALL BOSSES HAVE THEIR OWN
PERSONALITIES— FIGURE OUT
WHAT MAKES THEM TICK
The game has scads of new foes, many of them
friendlier looking than those you encounter in
other Super Mario games. But then, looks can be
deceiving. Because of the particular program-
ming for each enemy, you'll find that battling
each takes a unique technique.
IT’S A BIRD... IT’S A PLANE...
IT’S SUPER MARIO!
MEET MARIO’S NEW PAL, YOSHI
MARIO GOES FROM SKY
TO SEA AND BEYOND
74 NINTENDO POH F.K
Mario becomes a caped wonder when he
latches on to floating feathers. He may not be
faster than a speeding bullet, but he sure can fly!
■ When Mario socks certain
1 birds, they drop leathers that
L give him the cape. Wearing it,
an jump higher and stay
I airborne longer than before,
I which really comes in handy
when he enters bonus areas
that have coins that
regular Mario's reach. As
drifts down, super play con
Special stages that are bonus bonanzas let you
bank coins, flowers, and 1 -Ups. When you find
the right pipes, it's worth your time to take a
detour. Hidden in some secret spots, you can
also find dino eggs and floating feathers.
aboard and give
your dogs a rest.
There are so many different stages in Super Mario World,
above ground and below, that you'll never know what to
expect next. The save feature makes it possible for players
of all abilities to complete the game.
Sky platforms Mario gets in the
sway back and ^ 3 swim of things in
forth. By timing underwater stages
your jumps accu- tilled with feroci
rately, you can use ™ ous fish. Take
them as stepping a ride on the
stones to solid dolphins,
ground.
The programmers of Super Mario World have
hatched a new friend for Mario, and he's the
hungriest little dino you've ever seen! Luckily for
Mario, he has a fondness for enemies.
enri^MK Mimn
THE NEXT GENERATION OF GAMING
The Legend Of Gradius
Almost as soon as Gradius appeared in the video
arcades, it became a megahit, capturing a king's
ransom of quarters and spawning countless
imitations. Versions of the classic space shoot
'em up moved on to the NES, Game Boy, and
now to the expanding world of the Super NES.
launch Sequence
Even before you strap yourself in
for a battle between the stars,
Gradius in is out to blow your
mind with an animated sequence
of your Vic Viper spacecraft
launching from the bay of a
mothership. Classy touches like
this are found throughout the
game.
Customize Ynur Viper
One of the hottest game enhancements is
the chance to customize your fighter with
weapons, shields, options and more.
Choose a weapons set or pick items indi-
vidually. You can even assign missiles and
lasers to be fired by whichever controller
button you want!
Edit Mode
As pilot of your fighter, you get to arm yourself
to the teeth before heading into the Jaws of
death. Choose one of each of four different
types of missiles, cannon, lasers, options,
shields and special weapons.
Custom Power
There are many more combat systems available.
GRADIUS m
A New Dimension Of Action
Your first mission takes you from the edge of
space to a desert rippling with enemies. Giant
sand dragons attack along with battalions of
alien fighters and immobile bases.
The trouble with bubbles is that once you shoot
one, it becomes four smaller bubbles. And bubbles
aren't the only problem. Alien ships will be trying to
burst your bubble at the same time.
Some of the bubbles
have trouble Inside-
aliens who are
hitching a ride, until
you release them.
This enemy devours
Options, which cuts
down your fire power
dramatically.
©Gag® Ss
It's an Earth-like paradise with terraces and
canyons, but the alien forces are amassed and
waiting. Volcanos, similar to the first stage of the
original Gradius, erupt with molten rocks.
Moving platforms
appear suddenly,
bristling with enemies.
Gravity means nothing
to volcanos. They’ll
shoot up or down.
Slice through the mud,
but watch out for
boulders and enemies.
VOLUME 27 77
p
Each of these monster masks spits dangerous mini-Moai.
They need to learn some table manners from a master of
space etiquette.
The mysterious statues first encountered on Easter
Island return from the original Gradius, but now
they are more powerful than ever, and they're look-
ing to get even.
§8
Like the third stage of Lifeforce, solar flares and
comets of intense flame are searing your ship. The
i brilliant graphics and dazzling action eclipse anything
you've seen before.
Beyond Imagination
This is just a sneak peek at the beginning of Gradius IE . There
are ten super stages with stunning graphics, huge mutant
enemies, challenges and surprises on every screen, and
all with blazing stereo effects. Other stages include high
speed scrolling that takes you right to the edge of control
or oblivion, a stage of proto-cells reminiscent of
Lifeforce and a parade of Boss characters,
one after the other, all as tough as nails.
There are bonus areas, too, and much
more, hidden away where only the
Power Players will find them.
78 NINTENDO POWER
©1991 ENIX/QUINTET
Bring life to a sword-
wielding statue and
restore peace to an
ancient land.
An Epic Adventure Begins
This fall the creators of the Dragon War- the creatures in action-packed style and
rior series unveil an adventure so magni- teach the inhabitants to fend for them-
ficent that only the Super NES could selves. Virtually every Super NES special
present it. An ancient land has been in- effect is used to its fullest in this epic and
vaded by mythical monsters. It is your the cinematic soundtrack will blow you
duty to descend upon the land, cast away away!
The multiple background, scrolling, rotation and scaling effects made possible by the Super NES make Enix's ActRaiser an adventure of epic scale and magnitude.
quick reflexes and fighting skills.
As you advance, you'll become
stronger and learn magic.
T-~l gH
TTT ? 7i TTfl
Action Mode
Before and after each Creation
Mode, you will jump, swing and
jab your way to greatness
through the awesome action
sequences. These scenes are the
^ main focus of the game.
Conquer And Rebuild
The six areas of the land have
been seized by monster hordes.
As the lord of the land, you must
take on the creatures of each
area in two Acts of side-scrolling
action and promote population
growth in overhead view creation
scenes. Creation requires strat-
egy and puzzle-solving abilities
while the action scenes take
Creation Mode
With the power to shape the
land, you can direct the growth
of the population in every area
and teach the people to close
the monster dens. Success earns
you strength and magic.
Power
By advancing in experience, you will gain valuable hit
points.
SUPER NES PREVIEW
THE NEXT GENERATION OF GAMING
The Land Is Vast
Use Your Powers To Tame The Land
Since you have power over the
land, you can create miracles
that will help the population
grow. Lightning clears the land
of rocks and trees, the power
of the Sun creates heat and
rain promotes vegetation.
Lightning
Earthquakes
TT“
Create miracles upon
population can expand.
Close The
Monsters' Dens
The people of the land will learn
to use tools early in their evolu-
tion. Lead them to the mon-
sters' dens and they will devel-
op the technology to seal them
for good.
Learn From The People Of The Land
When problems arise, the
people will let you know how
you can help them. When fire
breaks out, they will tell you to
bring rain. When marshes
stop growing, they will tell you
to bring heat.
e people clue you in on their needs.
Earn Ancient Items And Magic Spells
As the people expand through-
out the land, they'll offer items
and spells to you for helping
them populate the area. They'll
also construct more advanced
buildings and farms.
Each of the six areas of the land have been invaded by
two huge monsters and their minions. You must fight
one of these creatures to make the areas inhabitable
and another to per-
manently vanquish
the enemies from the
surroundings. Once
you have saved the
land, you'll encoun-
ter all of the mon-
sters again in a final
battle.
Monsters and a harsh environ-
ment have left the land unpopu-
lated. Some areas are cold and
snowbound while others are
overrun by marshes. Take care
of the problems of the land and
civilization will prosper.
80 A/A TESDO POH t'R
ACTRAISER
The Battle Rages On!
The fight has just begun. There are
six enemy-infested areas to clear
with 1 3 brilliant action scenes! Add
to that an epic soundtrack and
you've got a winner!
Tike on the evil creatures that have descended upon the land in the many action scenes.
Use Magic Wisely
In the Creation Mode, you will earn
four different magic spells; Fire,
Lightning, Aura and Stardust. You
can only take one of these abilities
to each action scene. Know which
ones to choose and use them
sparingly.
Big Battles Await!
The action scenes are filled with
monsters but
none are bigger
and more threat-
ening than the
creatures at the
end of each sec-
tion. Save your
magic for battles
with these awesome
beasts.
Sword Swinging
Action!
The Action Mode is what the game
is all about. Drop down onto the
land and use the abilities that
you've learned to settle the score
with the evil forces. The graphics
are big and bold and the action is
non-stop!
Fight Through Many Lands
Action scenes take place in
many and varied locations.
You'll encounter enemies and
natural hazards wherever you
go. The battle is long and the
dangers are many.
VOLl'ME 27 81
Grand Prize
^*4
in
One lucky winner will have Bill &
Ted's actual phone booth— with a
WORKING telephone— installed at
The winner’s phone bills will be paid
by Nintendo Power for an ENTIRE YEAR!
Imagine having Bill &
Ted's time-traveling tele-
phone booth in your very
own room-and having
Nintendo Power foot the
bills! <
if*
Bill And Ted’s Excellent Adventure TM & © 1991 Nelson Rims Inc. All Rights Reserved.
82 NINTENDO POWER Bill And Ted’s Bogus Journey TM & © 1991 Orion Pictures Corporotion. All Rights Reserved.
Third Prize: 50
Winners
All-new
Nintendo Power Jerseys
A new design to kick off onr 4th year!
We decided that there would be no better way to move into our fourth year
than by presenting an excellent new Nintendo Power Jerseyl
Second Prize:
Bill & Ted’s
Excellent Video
Game Adventure
Game Paks
Official Contest Rules
(No Purchase Necessary)
To enter, either fill out the Player's
Poll response card or print your
name, address and telephone num-
ber on a plain 3" x 5" piece of paper.
Mail your entry to this address:
NINTENDO POWER
PLAYER’S POLL
P.O. BOX 97062
Redmond, WA 98073-9762
One entry per person, please. All
entries must be postmarked no
later than September 1, 1991.
On or about September 1 5,
1991, winners will be randomly
drawn from among all eligible GRAND PRIZE: The winner will
entries. Winners will be notified have a telephone booth used in
by mail. By accepting their prizes. Bill & Ted's movies installed in his
winners consent to the use of or her home. The winner will also
their names, photographs, or receive a working telephone for
other likenesses for the purpose the booth. Nintendo Power will
of advertisements or promotions provide a gift certificate in the
on behalf of "Nintendo Power" amount of $1 200 for calls billed
magazine or Nintendo of to that phone, which is the equi-
America Inc. without further valent of $100 per month for one
compensation. Chances of win- year.
ning are determined by the total This contest is not open to
number of entries received, employees of Orion Pictures
No substitution of prizes is per- Corporation and Nintendo of
mitted. All prizes will be award- America Inc., their affiliates,
ed. To receive a list of winners, agencies, or immediate families,
which will be available after Void in Canada and elsewhere
September 30, 1991, send your where prohibited by law.
request to the address provided
above.
VOLUME 27 83
Please answer the following questions on the postcard
below, then enter our Player’s Poll Contest by sending it ini
A. Did you take advantage ot our Player’s Guide Book series offer?
1. Yes 2. No
B. If so. did you like the NES Game Atlas?
1 . It was great. 2. It was just so-so. 3.1 didn't like it.
C. What type of game coverage would you prefer to see in
Nintendo Power?
1 . Concentrate on covering NES games and have smaller
sections for Game Boy and the Super NES.
2. Cover NES and Game Boy games equally and have
limited coverage of Super NES games.
3. Cover all three systems equally.
4. Concentrate on the best games, regardless of which
systems they're for.
D. How interested are you In reading about systems you don't have?
1. 1 like reading about new games whether I have the system
they're for or not.
2. I'm not very interested in reading about games for
systems I do not have.
3. 1 feel cheated when lots of pages are devoted to games
for a system I don't have. _
I 1
E. How old are you? (Please circle your age group)
1. Under 6 3.12-14 5.18-24
2. 6-1 1 4. 1 5-1 7 6. 25 or older
F. Sex 1 . Male 2. Female
Please use the game titles on the back of this card to
answer the following questions.
G. What three NES games would you most like to see
reviewed in future issues of Nintendo Power?
H. What three NES games do you plan to purchase next?
I. Please indicate, in order of preference, your five favorite
NES games.
J. Please indicate, in order of preference, your five favorite
Game Boy games.
K. Please indicate, in order of preference, which three
Game Boy games you most like to Game Link with.
Answers to the Player's Poll
Name.
Tel.
Please indicate your answer by circling the number that corresponds to the survey above
A. B. C. D. E.
1. 2. 1. 2. 3. 1. 2. 3. 4. 1. 2. 3. 1. 2. 3. 4.
5. 6.
F.
1. 2.
G. Indicate Numbers 1 -1 00 (NES list on the next page)
H. Indicate Numbers 1 -1 00 (NES list on the next page)
I. Indicate Numbers 1-100 (NES list on the next page)
3.
3.
5.
J. Indicate Numbers 1 -50 (Game Boy list on the next page)
K. Indicate Numbers 1 -50 (Game Boy list on the next page)
3.
SV£u*
- . GET POWER TO BURN WITH
* BACK ISSUES AND TIP BOOKS!
Did you know you can get back
issues of Nintendo Power ? Or
special Tip Books designed to
make you a Power Animal? Well,
you can! And the way to do it is
on the other side of this card.
So what are you waiting for?
Fill rt out. Detach it. Mail it. Here's
the address:
Nintendo Power Magazine,
P.O.Box 97032,
Redmond, WA 98073-9732.
AUGUST ISSUE GAME LIST
NES GAMES
66. RoboCop 2
67. The Rocketeer
68. Rockin' Kats
69. S C AT.
70. The Simpsons: Bart vs. the
Space Mutants
71. Skate or Die n
72. Smash T.V.
93. Utourta
94. Ultima: Quest of the Avatar
95. The Uninvited
96. Videomatlon
97. Vice: Protect Doom
96. Wolverine
99. W.U.R.M.
100. ZeWa 0: The Adventure
22. Golf
23. The Hunt for Red October
24. IntoGenlus Language ”
25. InloGenius Personal Orgai
26. IntoGenlus Sped Checker
27. IntoGenlus Travel Guide
28. Kingdom Crusade
29. Kwtrk
GAME BOY GAMES
1. Amazing Penguin
2 Bases Loaded
78. Star Trek
79. Street Fighter 2010
80 . Super C
81. Super Marto Bros.
82. Super Mario Bros. 2
83. Super Mario Bros. 3
84 Super Off Road
85. Super Spike Vball
86. Sword Master
87. Tecmo Super Bowl
88. Teenage Mutant Nln|a Turtles
89. TMNT1I: The Arcade Game
Battle UnUZeoth
Bubble Ghost
Bural Fighter Deluxe
Castlevanla: The Adventure
Cosmo Tank
Daedalian Opus
Days of Thunder
Final Fantasy Legend 2
33. Navy Seals
34 Operation C
35. Prince of Persia
36. The Punisher
37. Puzznlc
38. Quarth
39 The Rescue of Princess
Blobette
40 . RoboCop
41. Sneaky Snakes
42. Snoopy s Magic Show
43. Spider-Man
44. Spot
45. Super Mario Land
46. Super RC Pro-Am
47. Sword ol Hope
Gargoyle's i
Gauntlet 2
Place
Stamp
Here
Nintendo Power
P.O. Box 97062
Redmond, WA 98073-9762
llil,iltil,lliiiliiil,illililiiliiililltiiilill,liil
BACK ISSUE/TIP BOOK
ORDER FORM
If you missed these classic Nintendo Power issues, don't miss out
now! Your price as a subscriber is just $3.50 plus $1 .00 postage and
handling. Tip Books are just $4.95 each. Starategy Guides are $3.50
plus $1 .00 postage and handling (For Canadian Residents, back
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PLATING
This issue’s glance at games that didn't quite
score feature coverage includes a new game
show game, a Chess-like strategy game, a shoot
’em up and an adaptation of a popular series of
children's books. Check 'em out. You should also
take a look at the new Nintendo related gear on
page 87.
GameTek's fourth NES adaptation of "Jeopardy" is a
challenging test of trivia knowledge with competitive
computer-controlled contestants and a three-round
tournament format. Up to four players can participate
in the Quarter-Final round, while as many as three
players can compete in the Semi-Final and Final
Rounds.
In order to play in the Semi-Finals
or Finals, you must win the pre-
ceding match and earn a pass-
word that is specific to the name
of your character. While the
answers and questions are just
as challenging in the Quarter-Finals as they are in the
Semi-Finals and Finals, the computer-controlled
contestants are not as quick on the buzzer and as
accurate in the first game as they are in the advanced
games.
Let’s Play Jeopardy!
There are over 400 quiz cate-
gories that can pop up on the
Jeopardy board. Six categories
are presented per round. If there
is a category that you have seen
before and know the solutions to,
you can choose to select a new set of categories at the
beginning of the round. You'll uncover one Daily
Double in the first round and two in the second
(Double Jeopardy) round.
The answers and questions in Super Jeopardy are super challenging (rom the
very beginning.
There are some nice touches in Super Jeopardy that
make the game look and feel like the TV show, includ-
ing digitized phrases and sound effects that are lifted
straight from the program. The contestants also react
realistically. They even applaud themselves for a job
well done.
84 NINTENDO POWER
■ TRIUMPH ]
Hudson's Triumph combines elements from different
kinds of strategy games. Like Chess, it is a board
battle between two Kings' armies where different
warriors have different ways to move. And, like many
role-playing board games, the outcome of battles be-
tween warriors is determined by randomly generated
numbers and the strengths of those two characters.
These elements, along with some unique twists make
for a challenging battle of wits for one or two players.
The warriors are arranged on the board The outcome of one-on-one battles de-
to protect their king from opposing pends on the cards chosen by each side,
forces.
Every warrior has different powers. Check out the
Manual Mode for a rundown of those strengths,
including a description of the magic spells.
Understand the abilities of the characters before you begin the game.
Free The Castles
From An Evil Force
Twenty-five castles have been taken over by an evil
being known as Gunty. In the Quest Mode, it is your
mission to free the castles from Gunty's forces, one at
a time. Every castle has a different layout and the
forces that have taken the castles grow in strength as
you wind down the road to Gunty's headquarters.
Take on Gunty's forces in 25 different castles. The castles of the Quest Mode
get more challenging as you progress.
The Select Mode allows you to choose any of the
castles from the beginning and to challenge a com-
puter-controlled opponent or another player. If you
choose the Edit Mode,
you can select a castle
and change the set-up
from the beginning to
create your own chal-
lenging situation. Any
Mode is sure to offer you
a unique strategy game
experience.
! CAPTAIN %
The adventures of Captain Planet and the Planeteers
are on the way to the NES from Mindscape. Use the
powers of the elements to help the Planeteers carry
out their mission in two types of action sequences.
The first section is a shoot 'em up over water and the
second is a battle in a maze-like factory.
Save The Planet
From Hoggish Greedly
The foolish fiend. Hoggish
Greedly, is drilling for oil in
National Parks. It's up to you
to stop him from destroying
the nations parklands. You'll
blast off in a ship and take on Greedl/s evil machines
and oil rigs. Then, you will control the captain through
a factory to Greedl/s headquarters. While you are
controlling the ship, you can use rocks, fire and wind
to destroy Greedly's forces. As Captain Planet, you
have the ability to turn into the Elements for a short
period of time and power your way through the caves.
The game is very challenging and might be frustrating
for some players. One hit will send the ship or the
Captain down for the count.
Help Captain Planet and the Planeteers make their way to the headquarters of
Hoggish Greedly.
VOLUME 27 85
*WHERES WALDO
In the Where's Waldo series of books, the reader is
challenged to find a striped-shirted character named
Waldo who is hidden on a busy scene on every page.
The NES adaptation from THQ takes that theme and
adds a few new twists that make the game a chal-
lenge every time you play.
Help Waldo Blast Off
To The Moon
Waldo is on his way to the
Moon. Before he can get
there, though, you'll have to
discover him in eight other
locations. Some of the
scenes are like the pages of
the Where's Waldo books. The areas are filled with
people and you must point Waldo out in the crowd.
He'll be in a different place every time you play. An
Easy game allows you a total of 960 seconds for all
locations, a Medium game gives you 660 seconds
and a Hard game permits only 460 seconds. An
incorrect choice lops 1 0 seconds off your time.
The Train Station is Waldo's first stop. Then, he trods
off to the Forest and the Cave. This third location is the
first variation from the picture book scenes. Waldo is
in the darkness and you must shine a light on him in
order to direct him to the exit.
Other variations on the theme include a journey
through the maze-like Subway and a matching game
on the Launch Pad. If you like the books, you'll like the
game, too!
YOUR GUIDE TO THE LATEST NES RELEASES
TITLE
COMPANY
PLAY
INFO
PO
G
Captain Planet
Mindscape
1 P/Pass
3.0
2.9
2.7
2.7
Planet Saving Action
Darkman
Ocean
IP/ Pass
3.3
2.2
3.0
2.5
Movie Action
Dragon Warrior H
Enix
IP/Batt
3.6
3.5
3.3
3.9
Role Playing
Dragon Warrior 1H
Enix
lP/Batt
3.4
3.8
3.8
3.6
Role Playing
Ninja Gaiden HI
Tecmo
IP
4.1
4.3
4.1
3.9
Ninja Action
Rainbow Island
Taito
IP
2.6
3.2
2.4
2.6
Comic Action
Romance of the Three Kingdom H
Koei
IP/Batt
3.3
2.9
2.8
3.1
Role Playing
Sesame Street 1 23-ABC
Hi-Tech
IP
3.6
3.9
3.3
3.8
Education
Super Jeopardy
GameTek
4P-S
3.7
4.1
3.4
3.5
Game Show
Triumph
Hudson Soft
2P-S/Pass
2.8
3.0
3.0
3.5
Strategy
Where’s Waldo
THQ
IP
1.9
3.2
1.8
2.8
Education
LISTING KEY
You can get the most out of our
game listing by understanding
the categories. Title, Company
and Game Type are self ex-
planatory. Use this Key to un-
derstand Play Info and the
valuable Power Meter ratings.
: play info — ■ — ^
Games are made to be played with as many
as four players. Some also employ a battery
or password to save game play data.
IP = ONE PLAYER
2P-S = TWO PLAYER SIMULTANEOUS
4P-A= FOUR PLAYER ALTERNATING
PASS = PASSWORD
BATT = BATTERY
POWER METER
The Pros at Nintendo HQ
rate each new game.
Ratings are from 1 (poor) to
5 (excellent) in four differ-
ent categories:
G = GRAPHICS AND SOUND
P = PLAY CONTROL
C = CHALLENGE
T = THEME AND FUN
86 NINTENDO POWER
(Nintendo}
There's much more at World of Nintendo retailers
than games and systems. You can find a lot of great
items like lunch boxes, note pads and backpacks
that feature popular Nintendo characters. Here
are a few new items that you can find at the World
of Nintendo or other specialty stores.
Nintendo Adventure Books
Nintendo characters, at last,
are appearing in their own
series of novels from Arch-
way Paperbacks. Every book
is like an adventure. As you
read along, you must solve
puzzles and make decisions
for the characters. Your deci-
sions affect the outcome of
the stories. The series began
in June and will continue
with a new book every month.
The first eight stories will fea-
ture the Super Mario Bros. flr ** |n * , * ||men * of
, ...... , Nintendo Adventure Book series
and the inhabitants Of the finds th e Super Mario Bros, in
Mushroom Kingdom and fol- "Double Trouble.”
lowing stories will focus on Zelda and Link.
Super Mario Bros. & Friends
Electronic Crayons
Merit Software's Super
Mario Bros. & Friends is a
personal computer program
which allows you to color in
30 drawings of the famous
brothers as they explore
assorted occupations. It in-
cludes a pallet of 16 colors
which can be mixed to make
256 different shades. The
program is available for IBM,
Amiga, Commodore and
Apple computers.
"When I Grow Up” is the theme
of the Super Mario Bros.'
computer coloring book.
GameSounds
Super Mario Bros. Pri nt World
Make signs and announcements with
the help of the Super Mario Bros, and
their Mushroom Kingdom cohorts by
using the Super Mario Bros. Print
World personal computer program KWrjNM
from Hi Tech Expressions. It's avail- clSSS^a
able for IBM compatible and Commodore/Apple
computers. The program includes dozens of draw-
ings of Mario, Luigi and friends in different poses, 20
borders and seven typefaces.
Create canls, banners, signs,
invitations and other decorations
with Super Mario Bros. Print World.
If you like to crank up the music and sound effects
when you're playing games but you don't want to dis-
turb the rest of the house, GameSounds from Light-
wave Technologies is for you. It's a remote sound sys-
tem that allows you to listen to the sounds of the NES
over headphones without cumbersome cords. The
GameSounds Trans-
mitter connects to
the audio output of
the NES and sends
out a signal which
can be picked up by
the GameSounds
Receiver up to 30
feet away. The
Receiver can also be
tuned to pick up FM
radio stations.
Volume 27 August 1991
The enduring role-playing
adventure is endearing to
those who like big challenges.
Cfe DOUBLE DRAGON m
This month we’re changing our color-coding system to better reflect the length of time a
game has rated in the Top 30. This way, you’ll be able to spot new titles and time-honored
favorites at a glance. Check it out, and let us know what you think about the change.
Use this color-coded key to
check on your favorite games.
Newcomers appear-
ing for the first time
I this month.
Games that have
appeared between
two and nine times.
Titles that have made
the Top 30 ten times
or more.
Mims
The number of months
the games have rated
in the Top 30.
sunn MARIO BROS. 3
Ever-popular but modest,
Mario and Luigi are old hands
at holding down the top spot.
TMNTD:
THE ARCADE GAME
Another pizza, hold the an-
chovies! The too-cool Turtles are
hanging out for another month.
7,161
POINTS
9
MONTHS
MEGA MAN ID
Our mega-hero and his
mechanical canine are enlisting
troops and trouncing Dr. Wily.
DRAGON WARRIOR II
There's room for a party of
three in Fifth Place. The saga
of Erdrick continues.
TETRIS
A little two-player tetrad-ing,
anyone? It's double the chal-
lenge and twice the fun.
CRYSTAUS
Deo is hopping to it, hoping to
help a brave adventurer solve
the mysteries that abound.
THE SIMPSONS: BART
VS. THE SPACE MUTANTS
Yo, mutants! That's Bart on
the board and he has plans to
put you back in orbit.
STARTROPICS
Mike's no yo-yo when it comes
to uncovering clues, but can
he save the missing doctor?
3,172
POINTS
MONTHS
DR. MARIO
Flu season is over, but Dr.
Mario is still making house
calls and stomping out viruses.
CUE
MEGA MAN II
1
1 POINTS .
ULTIMA;
Castlcvania in —
1 Dracula's Curse
MANIAC MANSION
EH] WIZARDRY
( T594~i destiny or
1 POINTS ] AN EMPEROR
1.540 ’
1 POINTS j
1 TEENAGE MUTANT
1 NINJA TURTLES
El. rows 1 LEGEND Of IELDA
CL jg 1 DOUBLE DRAGON n
22
MONOPOLY
EE^I THE IMMORTAL
E aSl DRAGON WARRIOR
ESSzeldaii
26
DICK TRACY
C71fc lw |
U. POINTS ]
SOLSTICE
[*7 1,113]
1 POINTS ]
CT 1-049 |
I POINTS j
Bases Loaded n
dish*. DUCK TALES
CT 1.003 ]
l POINTS )
Little Nemo
the Dream Master
88 NINTENDO POWER
VOLUME 27 89
PI a yers ' Picks Pros ' Picks
Dealers' Picks
GAME
PTS.
1 . Super Mario Bros. 3
4,437
2. TMNT D: The Arcade Game
4,009
3. Mega Man 1
3,611
4. Final Fantasy
2,232
5. The Simpsons: Bart vs. the Space Mutants
1,469
6. Dragon Warrior
1,326
7. Castlevania HI — Dracula's Curse
1,298
8. Dragon Warrior D
1,280
9. Mega Man II
1,267
1 0. Double Dragon III
1,111
1 1 . The Legend of Zelda
1,070
1 2. Tetris
948
1 3. Battletoads
858
1 4. StarTropics
854
1 5. Zelda D — The Adventure of Link
845
16. Dr. Mario
714
1 7. Super Mario Bros. 2
668
1 8. Double Dragon II
654
1 9. Maniac Mansion
597
20. Crystalis
578
21 . Ninja Gaiden I
568
22. NES Play Action Football
566
23. Teenage Mutant Ninja Turtles
536
24. G.l. Joe
511
25. Mega Man
489
26. Dragon Warrior III
479
27. Disney's Duck Tales
474
28. Super C
471
29. Monopoly
433
30. Batman
432
NEW NAMES
ARE MOVING
UP
Tried and true titles dominate
the Top Ten, but new names
such as StarTropics and
Battletoads make big leaps.
GAME PTS.
GAME PTS.
1 . Final Fantasy 3,784
2. Crystalis 3,558
3. Dragon Warrior I 2,545
4. Mega Man DI 2,415
5. StarTropics 2,302
6. Ultima: Quest of the Avatar 2,222
7. Wizardry 1,610
8. Destiny of an Emperor 1 ,594
9. The Immortal 1 ,41 7
1 0. Maniac Mansion 1,272
1 1 . Solstice 1,159
1 2. Super Mario Bros. 3 1 , 1 43
1 3. The Simpsons: Bart vs. the Space Mutants 998
1 4. Battle of Olympus 902
1 5. Princess Tomato in the Salad Kingdom 886
1 6. Castlevania ffi — Dracula's Curse 837
17. Nobunaga's Ambition 708
18. Tetris 692
1 9. Adventures of Lolo I 676
20. Dr. Mario 644
21 . Bandit Kings of Ancient China 628
22. Nobunaga's Ambition II 580
23. Baseball Stars 564
24. Zelda H — The Adventure of Link 467
25. The Legend of Zelda 451
26. Mega Man U 419
27. Monopoly 403
28. NES Play Action Football 386
29. Batman 370
30. Mega Man 354
WHAT'S NEW
AND FUN?
ASK THE PROS!
After playing hundreds, the pros
know what they like in a game.
Games with depth and interesting
story lines— the RPGs— are the ones
they stick with, month after month.
GAME PTS.
GAME PTS.
1 . TMNT H: The Arcade Game 4,251
2. Super Mario Bros. 3 3,640
3. Tetris 2,527
4. Super Mario Bros. 2 1 ,829
5. Dr. Mario 1,814
6. The Simpsons: Bart vs. the Space Mutants 1 ,344
7. Dick Tracy 1,215
8. Double Dragon 1 1 , 1 95
9. Mega Man 1 1,135
10. Bases Loaded H 1,113
1 1 . Teenage Mutant Ninja Turtles 1,004
1 2. Little Nemo the Dream Master 1 ,003
1 3. WWF Wrestlemanio Challenge 986
1 4. Double Dragon 1 853
15. Paper Boy 748
1 6. Caveman Games 734
1 7. Tecmo Bowl 720
1 8. Disney's Rescue Rangers 696
1 9. Dragon Warrior II 673
20. Dungeon Magic 668
21 . Wheel of Fortune 631
22. StarTropics 624
23. Monopoly 596
24. Hudson's Adventure Island II 594
25. Arch Rivals 586
26. Disney's Duck Tales 575
27. Al Unser Jr.'s Turbo Racing 573
28. Rad Racer D 559
29. Adventures in the Magic Kingdom 551
30. Mega Man H 550
FAVORITES OLD AND
NEW MAKE THE
DEALERS' LIST
Customers want a varied
selection, and the dealers are
obliging them with the best
games.
pn MiMTFMnn powf.r
CCLCEHTy
rocniE
MACftUUW CULKIN
I f Macaulay Culkin were home
alone in real life, he'd probably be
playing the Nintendo video games
he loves. Then, the eleven-year-
old star of the smash hit "Home
Alone," well acquainted with boo-
bytraps and challenges, could exper-
ience the same thrills he did in the
movie, but with a lot less trouble!
When he's not breaking box-
office records, the famous fifth-
grader perfects his video game
skills for up to two hours a day, and
you can bet he's an expert— he's
been playing Nintendo video games
since he was three!
We had the pleasure of interview-
ing Macaulay recently, along with a
group of animated, fun-loving char-
acters: Chip and Dale, Baloo,
Launchpad, Scrooge McDuck and
Mickey Mouse. Where were we?
You guessed it . . . Disneyland!
In a salute to hi-tech entertain-
ment, Macaulay helped kick off
opening festivities for Disneyland's
Macaulay and Mickey open the door to video game
fun at the Magic Kingdom.
new "Videocade"
game center, which
will offer 30 monitors
featuring Capcom's
NES video games star-
ring popular Disney
cartoon characters.
Macaulay perform-
ed the opening cere-
mony with Disneyland
president Jack Lin-
quist. Then Macaulay,
Linquist and a myste-
rious contender
matched wits and
played a game before
the crowd. It was a
tense moment and the
winner, the mystery
guest, turned out to be
none other than Mi-
chael Scott, one of the
1 990 Nintendo World
Championship finalists! Macaulay
didn't mind losing and he and
Michael spent the rest of the day
exploring Disneyland.
So what's it like to be the star of
such a phenomenally successful
film? Macaulay says, "It's fun to be a
celebrity; I really can't think of any
drawbacks. Acting's the best!"
Macaulay's love of video games
is widely known. During filming of
"Home Alone," director Chris
Columbus, aware that Macaulay,
a.k.a. "Mack," loves playing Nin-
tendo games, introduced a learning
incentive to the young star: "During
rehearsals, we had a deal," he
recalls. "Mack could play Nintendo
games if he'd memorized his lines.
He'd go through the entire script in
about 15 minutes."
During long hours on the set,
Macaulay has fun playing Game
Boy. And when he's at home he
doesn't play games alone. Macau-
lay, 1 1 , is the fourth of seven child-
ren in a stagestruck family. His
brother Shane, 1 4, recently spent a
year on Broadway, and Kieran, 8,
played Kevin McCallister's cousin in
"Home Alone." His father is a for-
mer stage actor and his aunt is
actress Bonnie Bedelia.
Macaulay is currently hard at
work on a film called "My Girl," and
his future acting plans include a
sequel to "Home Alone."
His advice for Nintendo video
gamers sounds much like what the
heroic Kevin would suggest to
anyone attempting the intricate
gags in "Home Alone": "Explore
when you play Nintendo games. Hit
things, try things and then you'll
know what to do to get better. Keep
it up and you can be a champion!"
VOLUME 27 91
Pak Watching gets more exciting around CES time because, as you all
know, that's when companies announce their new games. No matter how
hard we try to keep up, there are always a few surprises at the show.
BIO FORCE APE
Besides having one of the
coolest game names to
come along in a while, Bio
Force Ape from Seta has
the fastest action ever seen on
the NES. You take control of Bio
Force Ape, a genetically altered
super chimpanzee, as he tries to
make his way through a hi-tech
maze to rescue his adopted
human family.
Play control on the character is
good, but one of the best parts of
the game is when Bio Force Ape
takes a wild out-of-control ride on
one of the speeding platforms or
coal cars (hold on tight!). Anima-
While the story elements
weren't complete in the early ver-
sion we previewed, the action
ingredients present were very
promising. We'll let you know
more about Bio Force Ape as work
on the game progresses.
tion is humorous, especially when
your ape takes a long fall and flails
his arms helplessly (but don't
worry— Bio Force Ape is practically
indestructible). Bio Force Ape also
has some great pro wrestling-style
moves to use against his bizarre
opponents.
92 NINTENDO POWER
NIGHTSHADE
Konami is leaping into the
super hero video game
fray with a game called
Nightshade. Instead of
free-for-all fisticuffs, however,
Nightshade will follow the adven-
tures of a thinking man's super
hero, and the game will almost
resemble a RPG. The hero. Night-
shade, will have to use items
(some outrageous, some mun-
dane) to solve problems and over-
come obstacles. Over 1 00 screens
worth of puzzles must be solved to
finish the game. Instead of points.
Nightshade's success will be
measured by his Popularity Level,
which will increase for good deeds
(like rescuing cats from trees, for
example). His Popularity Level will
also determine how the many
people he meets will react to him.
It looks like games with super hero
subject matter might be the next
big thing, and Nightshade's con-
cept and theme sound unique.
We're anxious to see how it stacks
up against Lucasfilm Games'
super hero title. Defenders of
Dynatron City.
KICK MASTER
Taito is following up Power
Blade with another action
game starring a hero. Kick
Master, who has an unu-
sual attack method. This time the
action is set in a fantasy kingdom,
and rather than a hi-tech boom-
erang, the Kick Master's feet are
registered as deadly weapons. The
Kick Master starts out with a
variety of boot-based attacks and
gains additional fancy kicks as he
progresses through the game's
seven levels.
There's plenty of standard fan-
tasy foe fare in Kick Master— from
fun to play if you provide your own
karate sound effects. Even given
these minor similarities to other
games. Kick Master has its own
original style and is interesting and
fun to play. Watch for more detail
in upcoming issues.
bat winged dragons to floating
sorcerers— but there are also a few
surprises. This Pak Watcher's
favorite was the giant octopus that
attacks as our hero makes his way
across the deck of a ship.
The graphics and game play in
Kick Master were reminiscent of
Taxan's Low-G-Man and G.l. Joe
NES games. The magic plus mar-
tial arts theme has been done
before (in Ninja Gaiden, for
example) but Kick Master is set in
a western-style fantasy world. It's
similar to other martial arts action
games in that the game is more
VOLUME 27 93
to
70
Consumer
Elect
Show
We’re back from CES and we've
had a chance to collect our notes. It
came as no surprise that there were a
of good games on display. What was sur-
prising was the balance between the
three Nintendo systems: NES, Super NES and
Boy. Each system had its strong titles.
For each system, Nintendo Power chose a few
games that represented excellence in game development.
These games were featured in the central area of the Nintendo booth.
Most of these titles were very close to being released, so they had been announced or covered in
Nintendo Power. Here are some of the highlights of the Summer CES:
■ ■ h Nintendo
" ™ EnTERTflinmERT SVSTEm
The games Nintendo Power
picked as Best Of The CES for the
NES were Battletoads, Dr. Mario,
Mega Man 3, Super Mario Bros. 3
and TMNT: The Arcade Game. Of
all these, Battletoads generated
the most excitement, probably
American Gladiators Laser and Gemini were on hand to
promote Gametek's American Gladiators lor the NES.
because it hadn't been released at
the time of the show. Tradewest
did a great job with their Rash cos-
tume, which was often seen walk-
ing through the show.
Games based on character
licenses were in plentiful supply,
but several stood out. Batman:
Return Of The Joker (Sunsoft) fol-
lows the comic book Batman more
closely than the movie version.
The new NES Batman is almost
twice as tall as the first one, and
goes back to wearing the standard
blue and grey costume. Taito is
developing a Flintstones game
that is a basic side scrolling action
title, but the Fred character looks
good and the Bedrock-style back-
grounds are well done. Hi Tech's
Tom & Jerry, based on the cat and
mouse cartoon, also features
good character animation and fun
game play.
Fred Flintstone hopes players have a "yabba-dab-
ba-doo time" playing the Flintstones NES game.
94 NINTENDO POWER
super menm
The Super Nintendo Entertain-
ment System (SNES) was
launched in style at this CES. Six
giant monitors, with super sound
systems plugged into Nintendo
Power's Best Of The CES game
choices, were the central attrac-
tion of the Nintendo booth. The
featured titles included ActRaiser,
F-Zero, Gradius HI, Pilotwings,
Super Ghouls 'n Ghosts, Super
Mario World, Super R-Type and
Castlevania IV.
Of the other 40
plus Super NES
works in progress,
several showed pro-
mise. Drakkhen
(Kemco-Seika) should be a hit in
the RPG scene. It's a first person
Nintendo Power Editor-in-Chief Gail Tilden looks on
as Bill Laimbeer demos SNES Combat Basketball
from Hudson.
perspective adventure that lets you
go in any direction, with smooth
scrolling. American Sammy
announced it would bring Wan-
derers From Ys, a hit PC RPG from
Japan, to the Super NES. Equinox
(Sony Imagesoft), the sequel to
Solstice, accomplishes some
great 3-D effects using the SNES
technology. Super Battle Tank
(Absolute) and Super Wrestle-
mania (UN) both use the SNES
VGA mode to create very colorful
and almost photographically real-
istic screens.
GAME BOY
No one left out Game Boy at the
show; over 50 new titles were on
display, including Nintendo
Power's Best Of Game Boy: Cas-
tlevania II: Belmont's Revenge,
Lunar Chase, Mega Man in Dr.
Wily's Revenge, Metroid H: Return
Of Samus, Super Mario Land and
TMNT n. Castlevania D improves
on the first Game Boy Castlevania
with better graphics and play con-
trol. Lunar Chase from Nintendo
uses new 3-D programming to
create a first-person tank
game with real-world
feel. Metroid II for Game
Boy is the long-awaited
sequel to the NES title. Samus
must explore extensive caverns
Tim Stamper of Rare and editor Dan Owsen join Rash in
getting pumped up about Battletoads for Game Boy.
and mazes to destroy SR388, the
Metroid home world. TMNT II for
the Game Boy also updates the
original with six new levels of
action.
Nintendo Power's Best Of The
CES weren't the only stars of the
show for Game Boy. Battletoads
for Game Boy looks almost as
good as the NES version. NES hits
Adventure Island (Hudson) and
Double Dragon n (Acclaim) will
also make Game Boy appearances
soon. Hunchback, a new action
game from Ocean, stars a likeable
medieval bell-toller with a sense of
humor.
Speaking of fun
game play, Hudson
is working on an
as-yet-untitled se-
quel to Bomber-
man that features a
multi-player mode.
Triple your playing
enjoyment as you
try to blow up a
couple of buddies,
Bomberman style!
Other titles of note
included: Bio Force Ape (Seta) for
its super fast action. Barbie (Hi
Tech) for its giant character (bigger
than the new Batman), Smash TV
(Acclaim) for tons of action with
no flicker, Roger Clemens MVP
We caught Howard Phillips at his new post in the
Lucas Arts / JVC booth.
Baseball (LJN) for its new angle
on the diamond and Battletoads
(Tradewest) because we like it!
Multi-player action was emphasized with the NES
Sports Set and Facebail 2000.
VOLUME 27 95
super mmo
Development Dispatch
Things are heating up for the Super NES as the system’s release draws near. Games of all kinds are planned
(as you know if you read our 16 -bit software preview last issue) but it looks like one of the system’s initial
strengths may be fantasy adventure games. Here’s a look at three that are guaranteed hits:
ZELDA ffl
While Nintendo Company Ltd. is
being extremely secretive about
the third game in the famous
"Zelda" series, we have heard that
it should be completed by August,
with a scheduled release date of
winter 1991. From what we've
seen of Zelda HI, all we can say is it
looks awesome! The game play
viewpoint harkens back to the ori-
ginal Legend Of Zelda but has 1 6-
bit graphics which allow for larger
characters and enemies as well as
greater depth and realism. 1 6-bit
scaling technology is used to
zoom in and out on the overworld.
The story behind Zelda III links
with the past in that the hero is an
ancestor of Link (also named Link)
and the main maiden he must res-
cue is an ancestor of Zelda. Not
only are the objects in the world
huge, but the world itself is gigant-
ic, with many items to find, people
to talk to and secrets to discover.
Link has more amazing abilities
than he had in the other Zelda
games, and the plot and story are
also more involved. Be sure to stay
tuned to Nintendo Power for the
inside scoop on this super game!
CASTLE VANIA IS
We've seen only an early version of Castlevania EZ,
but it looks very, very good. Maybe we're getting used
to it, but the Castlevania play control in this fourth in-
stallment seems to be the best yet. The hero (we're
not sure if it's Simon, Trevor, or another Belmont) also
has a few new whip-cracking moves, including the
ability to whip up and down and to swing across gaps
using his whip, a la Indiana Jones. The graphics are
detailed and really give a gothic feel to the game's
eerie setting. This is another one to be on the lookout
for!
SUPER GHOULS 'N GHOSTS
So far, there's no shortage of challenge in the vari-
ous Super FamiCom titles we've seen (Darius Twin
and Gradius HI come to mind as real tests). From play-
ing the Japanese version of Super Ghouls 'N Ghosts,
we can say that this looks like the most challenging
1 6-bit game yet! After a long absence, Arthur returns
for more battles with the forces of evil. His foes— zom-
bies, magic users and of course, ghouls and ghosts—
are all portrayed in supernaturally good graphics. This
isn't a game for the weak at heart or the easily
frustrated.
96 NINTENDO POWER
GOSSIP GALORE
THE EMPIRE STRIKES BACK
Lucasfilm Games and JVC recently announced that they are working
on an NES game for release in 1992 based on The Empire Strikes
Back. The game follows the plot of the movie and focuses on the
adventures of Luke Skywalker. During the course of the game, Luke
will battle Imperial Walkers on Hoth, finish his Jedi training on Dago-
bah and rescue Princess Leia from Bespin. As in NES Star Wars,
vehicles are important, and Luke will be able to ride or pilot a taun-
taun. Imperial Walker and X-
wing fighter. The action culmi-
nates with a detailed light saber
duel between Luke and Darth
Vader.
OVERLORD
If you like strategy games, check out Overlord for the NES from Virgin
Games. Overlord pits you against an alien commander in a desperate
bid to take over a solar system of barren planets. Not only do you have
to manage resources to terraform and colonize the planets, you have
to send troops to hold them. Overlord was originally a PC game, but it
looks like all the complexity and
graphics translated well to the
Nintendo Entertainment System.
DIE HARD
We recently got a chance to play Activision's interesting NES Die
Hard game (based on the movie starring Bruce Willis). It includes
decent artificial intelligence routines for the enemies. They respond
to your actions and send reinforcements to the floor you're on, and
your vision is limited to your
character's line of sight. These
"fog of war" and "smart" enemy
features add to the challenge.
BARBIE
Move over, G.l. Joe! Soon you won't be the only toy figure that has an
NES game. Hi-Tech Expressions plans to release a game pak starring
Barbie in the near future. The game follows Barbie's search for the
magical clothes and accessories she needs to attend a Royal Fantasy
Ball. These items are hidden in four fantasy worlds. Even if it's not for
you, the Barbie video game
might make a good gift for a
younger sister who is an NES fan.
NES PLANNER
COMING SOON
Addams Family
Barbie
Bio Force Ape
Bucky O'Hare
Captain Planet
Die Hard
F-15 Strike Eagle
Home Alone
Hudson Hawk
Kick Master
Nightshade
Overlord
Pirates!
Smash TV
Star Trek
Star Wars
Tecmo Super Bowl
The Empire Strikes Back
The Hook
Tiny Toons
Ufouria
Ultima: Warriors Of Destiny
Where In Time Is
Carmen Sandiego?
Where's Waldo
Wolverine
WURM
ActRaiser
Castlevania IS
Caveman Ninja
Darius Twin
Drakken
F-Zero
Final Fight
Gradius HI
John Madden's Football
PGA Tour Golf
Pilotwings
Populous
SimCity
Super Bases Loaded
Super Mario World
Super R-Type
Super Play
Action Football
UN Squadron
VOLUME 27 97
BACK ISSUES
Nintendo Power's back issues are available
individually. Add them to your collectionIThey
contain these exciting reviews:
Volume 14 (July/ Aug. ’90): Rescue Rangers,
Snake's Revenge, Solstice, Crystalis.
>folume 1 6 (Sept./ Oct. ’90): Maniac Mansion,
Final Fantasy, Roller Games, NES Play Action
Football, Snake Rattle 'N Roll, Kickle Cubicle.
Volume 18 (Nov./ Dec. ’90): Dr. Mario, Castie-
vania HI, Little Nemo the Dream Master,Solar
Jetman.
Volume 20 (Jan.'91 ): Mega Man M, D6ja Vu,
Gremlins 2, The Immortal.
Volume 2 1 (Feb. ’9 1 ): StarTropics, TMNT I : The
Arcade Game, Quantum Fighter, Magician,
Ultima: Quest of the Avatar.
Volutne 22 (March ’91): MetalStorm, Star-
Tropics, G.l. Joe, Hudson's Adventure Island I .
Vcumt 23 (April ’91): Power Blade, Sword
Master, Totally Rad, Monopoly.
Vohrme 24 (May '91 ): Vice: Project Doom, The
Adventures of Lolo HI , The Rocketeer, The Lone
Ranger.
Volume 2S (June '91 ): Battletoads, Day Drea-
min' Dovey, NES Open Tournament Golf.
Volume 26 (Aug. '91): Robin Hood, Rockin'
Kats, The. Little Mermaid, Bill & Ted's Excellent
Video Adventure.
To order your back issues, use the form at the
front of this issue.
SPECIAL PACKAGES
Issues from our first two years are available
only in special collectors' sets. They cover
games that are just as great now as they were
then, so you won't want to miss them. You
won'tfind these issues at newsstands, and you
won’t find this information anywhere else!
The First-Year Set includes in-depth reviews of
the following games:
—Super Mario Bros. 2
—Ninja Gaiden
— Castlevania H— Simon’s Quest
— Zelda H— The Adventure of Link
—Teenage Mutant Ninja Turtles
The Second-Year Set covers these games:
—Mega Man E
—Dragon Warrior
—Super Mario Bros. 3
—Tetris
—Final Fantasy
These sets are too good to miss! They're avail-
able only while supplies last, so use the form at
the front of this issue to order now!
98 NINTENDO POIVER
Bulletin Board
STRATEGY GUIDES
AND TIP BOOKS
Nintendo Power's Strategy Guides and tip
books cover some of the most popular games
ever and contain the most complete informa-
tion there is.
Strategy Guides Now Available:
Volume 13: Super Mario Bros. 3
Volume 1 S: Ninja Gaiden H
Volume 17: Final Fantasy
Volume 1 9: 4-Player Extra
Tip Books Available:
The Legend of Zelda: Tips and Tactics
How to Win at Super Mario Bros.
PHONE DIRECTORY
Nintendo Power Subscriptions
1-800-521-0900
Subscriptions arid renewals
only. Call 24 hours, a day, 7
days a week.
Consumer Service
f-800-255-37d0
Call for general assist-
ance or to change your
address between 4 o j
and midnight Pacific
time, Monday through
Saturday, or 8 a.i
and 5 p.m. Sunday.
Game Play Counseling
1-206-885-7529
Stumped by a gome? Call our Game Play
Counselors for help between 4 a.m. and mid-
night Pacific time, Monday through Saturday,
or 8 a.m. and 5 p.m. Sunday. It's long distance,
so before you call, be sure to get permission
from whoever pays the bill.
PROJECTION TV REMINDER
As we pointed out in January's Bulletin Board,
playing video games on a Projection Televi-
sion (PT) is risky business. Because of the way
PTs are designed, any fixed images— not just
video games— can imprint on the screen. And
when an image has "burned in," it shows up
no matter what program you watch. PT
screens are expensive, so heed the warning
we print in our manuals: DO NOT USE YOUR
VIDEO GAMES WITH PROJECTION TELEVI-
SIONS. Your PT manual should contain a
warning, too. If you have any problems, con-
tact your PTs manufacturer.
PLAYER'S POLL CONTEST WINNERS FROM APRIL {
1991 ISSUE i
GRAND PRIZE: A TRIP FOR FOUR TO THE DIEHARD 500 t
. WINNER: Lee Mullen New Meadows, ID t-
SECOND PRIZES: BILL ELLIOTT S SUPER NASCAR j
CHALLENGE GAME PAKS & PIT CREW JACKETS j
WINNERS: Mark Ah Yo, Aiea, HI; Joshua Bailey, Rockford, IL; Ralph Boyd, Dauphin, PA; '
Mercury Capili, Edison, NJ; Dovid Cortes, Colorado Springs, CO;Greg DeVore, Bell Canyon, *
CA; Nathan Horman, Lowden, IA; Jaime Jones, Hartland, Wl; Aaron Longwell, Coeur
d'Alene, ID; Dave Ransch, Buffalo, MN.
THIRD PRIZES: NINTENDO POWER JERSEYS
WINNERS: Chris Baker, Ooltewah, TN; William Bowers, Las Vegas, NV; Danny Bresnick, .
Columbia, MD; Brian Carla, Glendale, AZ; David Chambers Jr., Salamanca, NY; Alex y
Chavez, Santa Fe Springs, CA; Darin Cichowski, Linden, NJ; Kyle Clay Jr., Phoenixville, PA; ,
Matt Corder, Spring Hill, KS; Aaron Decker, Ness City, KS; Tommy DiGianvittorio, Norwood, '
MA; Ken Gaffrey, Cando, ND; Jamin Ivan Gahm, Freeport, IL; Scotty Greene, Butler, GA;
Jered Greenwood, Aurora, CO; Richard Hagge, Elmendorf AFB, AK; Adam Heisinger, 1
Hecla, SD; Nathan Helder, Kasson, MN; Mark Helmers, Cincinnati, OH; Tyler Holden, Sunny- ! ’
side, WA ; Jason Humble, Starks, LA; Ryan Igarashi, Santa Ana, CA ; Patrick Legg, Hartselle,
AL; Danny Macchione, Kings Park, NY; Michael Makin, Fredericksburg, VA; Scott Martin, >
Chillicothe, IL; Csaba Mote, Plant City, FL; Kimberly Newsome, Powder Springs, GA; Jason >
Nold, Portland, OR; Adam O'Brien, Fort Atkinson, Wl; Mary E. Olson, Maple Lake, MN; Dee
Parker, Westerly, Rl; Kari Prins, Maple Grove, MN; Madonna Pruitt, Terre Haute, IN; Grey »
Rigney, Lubbock, TX; Tom Robbins, McHenry, IL; Nik Romano, Gouldsboro, ME; Cam Rum- s
ford, Bellingham, WA; Sandra K. Russi, Chugiak, AK; Brian Schehl, Caldwell, OH; Eric
Snyder, Painted Post, NY; Mark S. Strang, San Diego, CA;ShmuliTaub, Brooklyn, NY; Steven
Thiele, Mesa, AZ; Melissa Tingler, Winter Garden, FL; Ffancie Velazquez, Caguas, PR;
Norman Wilkins, Siletz, OR; Daniel Motthew Worthey, Farner, TN; WHIiam Wu, Alhambra, *
CA; Gary Young, Kalispell, MT.
B
COMING NEXT MONTH:
SUPER NES GAME FEATURES
A great lineup of Super NES titles is ready and waiting for the system's
arrival. Next month, get a better look at games such as Super Mario World,
Castlevania EZ, Final Fight, and SimCity.
STAR WARS
The saga began a long time ago in a galaxy far, far away. Now, through the
magic of hyper-space, the NES version has arrived. Join Luke Skywalker
as he raises his Light Sabre against the forces of darkness.
SMASH TV
It's time to pick up your presents— and you'd better hurry. Waves of clone-
like soldiers will flood the room soon, and they're not going to let you leave
the room without a fight.
FINAL FANTASY ADVENTURE
With play that is similar to The Legend of Zelda for the NES, this epic
Game Boy adventure requires dexterity. As you explore many worlds, you
must wield your sword with finesse and escape enemy fire.
Dear Readers ,
I bet everyone has aspired to work on game devel-
opment, and r m sure it would come as no sur-
prise to you that the editors of Nintendo Power
share this dream. But there's a lot more to mak-
ing a hit game than just coming up with an idea,
as I found out when I visited Nintendo Company
Ltd. headquarters in Kyoto, Japan.
The purpose of my visit was to learn the ropes
as a communications liaison between Nintendo
of America. Nintendo Company Ltd, and outside
developers. Although this wasn't really game
design, it was about as close as you can get!
Working in the inner sanctum of NCL R&D. I got
a chance to see a few top secret projects that the
general public won't know about for months. As
a matter of fact, secrecy is so important, even the
different R&D groups within Nintendo don 't even
know what the others are working on! Plans are for me to go back this fall to
work further with the development teams on games for the Super FamiCom
and Super NES. Til be sure to keep you all posted; that is, if the projects
aren't top secret!
Dan Owsen Agent 710
VOLUME 27 99
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